snes9x/win32
Brandon Wright e48f077f6c win32: Don't encourage 32000Hz sound.
It's not relevant or helpful in this case, since sound is resampled
anyway, DSP output is actually 32040Hz, the MSU1 is 44100Hz, and the
Windows sound server uses 48000Hz by default.
2019-02-15 12:59:18 -06:00
..
ddraw win32: include ddraw libs, compile with ddraw support by default 2018-06-24 13:12:59 +02:00
DirectXMath@ffb2edbd16 win32: switch to DirectXMath to remove d3d9x dependency, remove HLSL 2018-08-07 18:37:14 +02:00
docs win32: update compile txt to include dxmath and remove ddraw hint 2019-01-13 13:55:47 +01:00
glslang win32: adjust glslang projects to use same intermed/output folders 2019-01-31 22:57:23 +01:00
libpng win32: get rid of some more warnings 2018-12-15 19:28:14 +01:00
rsrc win32: Don't encourage 32000Hz sound. 2019-02-15 12:59:18 -06:00
zlib win32: disable winxp deprecation warnings 2018-12-14 23:54:20 +01:00
_tfwopen.cpp win32: make _twfullpath work with NULL destination 2019-01-15 23:23:39 +01:00
_tfwopen.h win32: make _twfullpath work with NULL destination 2019-01-15 23:23:39 +01:00
AVIOutput.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
AVIOutput.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CCGShader.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CCGShader.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CD3DCG.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CD3DCG.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CDirect3D.cpp win32: remove unused xml class 2018-12-15 14:10:19 +01:00
CDirect3D.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CDirectDraw.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CDirectDraw.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
cgFunctions.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
cgFunctions.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CGLCG.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CGLCG.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
cgMini.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
COpenGL.cpp win32: only reload shader if filename changes 2019-02-01 00:07:52 +01:00
COpenGL.h win32: pass around active shader to parameter dialog 2019-02-01 22:41:29 +01:00
CShaderParamDlg.cpp win32: Shaders: Save parameters and restore on cancel. 2019-02-02 19:08:19 -06:00
CShaderParamDlg.h win32: Shaders: Save parameters and restore on cancel. 2019-02-02 19:08:19 -06:00
CWaveOut.cpp win32: Finish tweaking dialog boxes. 2019-02-13 16:47:38 -06:00
CWaveOut.h win32: add device selection to WaveOut 2019-02-12 19:42:03 +01:00
CXAudio2.cpp Remove S9xFinalizeSamples. 2019-02-12 18:27:33 -06:00
CXAudio2.h win32: add device selection to WaveOut 2019-02-12 19:42:03 +01:00
DumpAtEnd.cpp win32: rework CHECK_MEMORY_LEAKS to dump after static object deinit 2017-10-13 22:38:37 +02:00
dxerr.cpp Fix building in VS2015 2017-09-28 10:03:35 -07:00
dxerr.h ANSI support for dxerr 2017-02-17 19:27:11 -08:00
gl_core_3_1.c Load glGetString before trying to use it. 2018-05-29 16:20:54 -05:00
gl_core_3_1.h win32: switch to OpenGL Loader Generator files 2018-05-20 20:51:20 +02:00
image_functions.cpp win32: switch to DirectXMath to remove d3d9x dependency, remove HLSL 2018-08-07 18:37:14 +02:00
image_functions.h win32: switch to DirectXMath to remove d3d9x dependency, remove HLSL 2018-08-07 18:37:14 +02:00
InputCustom.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
InputCustom.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
IS9xDisplayOutput.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
IS9xSoundOutput.h Remove S9xFinalizeSamples. 2019-02-12 18:27:33 -06:00
objfix.c Initial 1.52 import 2010-09-25 17:46:12 +02:00
render.cpp win32: Fix TVMode in non-directdraw. 2019-02-13 17:28:45 -06:00
render.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
s9x.props win32: disable winxp deprecation warnings 2018-12-14 23:54:20 +01:00
snes9xw.sln win32: add glslang submodule, compile with USE_SLANG 2019-01-31 22:44:34 +01:00
snes9xw.vcxproj win32: Correct wrong file removed from project. 2019-02-12 18:27:19 -06:00
snes9xw.vcxproj.filters win32: Correct wrong file removed from project. 2019-02-12 18:27:19 -06:00
snes_ntsc_config.h Initial 1.52 import 2010-09-25 17:46:12 +02:00
snes_ntsc_impl.h Initial 1.52 import 2010-09-25 17:46:12 +02:00
snes_ntsc.c Initial 1.52 import 2010-09-25 17:46:12 +02:00
snes_ntsc.h Initial 1.52 import 2010-09-25 17:46:12 +02:00
wconfig.cpp win32: Don't encourage 32000Hz sound. 2019-02-15 12:59:18 -06:00
wglext.h Import latest win32-dev changes 2010-09-25 19:35:19 +02:00
win32_display.cpp win32: pass around active shader to parameter dialog 2019-02-01 22:41:29 +01:00
win32_display.h win32: pass around active shader to parameter dialog 2019-02-01 22:41:29 +01:00
win32_sound.cpp win32: remove DirectSound, hook up WaveOut 2019-02-12 17:09:59 +01:00
win32_sound.h win32: add audio device selection (xaudio2 only for the moment) 2018-12-15 19:28:08 +01:00
win32.cpp win32: remove nonexistent options 2019-02-11 17:45:08 +01:00
wlanguage.h win32: Clean up dialog boxes. 2019-02-12 18:27:45 -06:00
wsnes9x.cpp win32: Don't encourage 32000Hz sound. 2019-02-15 12:59:18 -06:00
wsnes9x.h win32: move sound sync to sound drivers 2019-02-12 17:56:01 +01:00