snes9x/win32
2021-12-13 13:24:45 -07:00
..
ddraw win32: include ddraw libs, compile with ddraw support by default 2018-06-24 13:12:59 +02:00
DirectXMath@ffb2edbd16 win32: switch to DirectXMath to remove d3d9x dependency, remove HLSL 2018-08-07 18:37:14 +02:00
docs Update version number and start changelog. 2019-03-13 17:40:51 -05:00
glslang win32: Include ResourceLimits.cpp in glslang. 2020-07-29 18:33:15 -05:00
libpng win32: get rid of some more warnings 2018-12-15 19:28:14 +01:00
rsrc win32: add save banks, hotkeys, menu changes 2019-12-30 17:03:06 +01:00
zlib win32: disable xp deprecation warnings for new projects 2019-02-23 14:01:29 +01:00
_tfwopen.cpp win32: make _twfullpath work with NULL destination 2019-01-15 23:23:39 +01:00
_tfwopen.h win32: make _twfullpath work with NULL destination 2019-01-15 23:23:39 +01:00
AVIOutput.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
AVIOutput.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CCGShader.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CCGShader.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CD3DCG.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CD3DCG.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CDirect3D.cpp win32: reset d3d viewport before clearing (#531) 2019-05-20 21:15:32 +02:00
CDirect3D.h win32: reset d3d viewport before clearing (#531) 2019-05-20 21:15:32 +02:00
CDirectDraw.cpp Remove DirectDraw's format setting. 2019-03-07 17:42:10 -06:00
CDirectDraw.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
cgFunctions.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
cgFunctions.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CGLCG.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CGLCG.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
cgMini.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
COpenGL.cpp Remove most of GFX_MULTI_FORMAT. 2019-03-07 17:14:51 -06:00
COpenGL.h win32:opengl: Use DWM sync in windowed, Vsync in fullscreen exclusive. 2019-03-05 14:25:50 -06:00
CSaveLoadWithPreviewDlg.cpp win32: fix for save/load preview dialog in opengl fullscreen (#580) 2020-01-03 16:23:56 +01:00
CSaveLoadWithPreviewDlg.h win32: add save banks, hotkeys, menu changes 2019-12-30 17:03:06 +01:00
CShaderParamDlg.cpp win32: add license header to shader dialog files 2019-11-15 12:12:13 +01:00
CShaderParamDlg.h win32: add license header to shader dialog files 2019-11-15 12:12:13 +01:00
CWaveOut.cpp win32: fix buffer overflows 2019-02-16 15:42:26 +01:00
CWaveOut.h win32: add device selection to WaveOut 2019-02-12 19:42:03 +01:00
CXAudio2.cpp win32: fix buffer overflows 2019-02-16 15:42:26 +01:00
CXAudio2.h win32: add device selection to WaveOut 2019-02-12 19:42:03 +01:00
DumpAtEnd.cpp win32: rework CHECK_MEMORY_LEAKS to dump after static object deinit 2017-10-13 22:38:37 +02:00
dxerr.cpp Fix Win10 SDK and vc142 toolset build 2021-08-24 18:30:55 +01:00
dxerr.h Fix Win10 SDK and vc142 toolset build 2021-08-24 18:30:55 +01:00
gl_core_3_1.c Load glGetString before trying to use it. 2018-05-29 16:20:54 -05:00
gl_core_3_1.h win32: switch to OpenGL Loader Generator files 2018-05-20 20:51:20 +02:00
image_functions.cpp win32: switch to DirectXMath to remove d3d9x dependency, remove HLSL 2018-08-07 18:37:14 +02:00
image_functions.h win32: switch to DirectXMath to remove d3d9x dependency, remove HLSL 2018-08-07 18:37:14 +02:00
InputCustom.cpp win32: add hotkeys for preview dialog 2019-12-20 16:39:42 +01:00
InputCustom.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
IS9xDisplayOutput.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
IS9xSoundOutput.h Remove S9xFinalizeSamples. 2019-02-12 18:27:33 -06:00
objfix.c Initial 1.52 import 2010-09-25 17:46:12 +02:00
render.cpp win32: specify filter scale for blargg rf (fixes #704) 2021-05-27 15:15:54 +02:00
render.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
s9x.props win32: disable winxp deprecation warnings 2018-12-14 23:54:20 +01:00
snes9xw.sln win32: add glslang submodule, compile with USE_SLANG 2019-01-31 22:44:34 +01:00
snes9xw.vcxproj win32: Fix glslang include directory. 2020-07-28 18:24:27 -05:00
snes9xw.vcxproj.filters win32: add dialog for saving/loading with preview images 2019-09-18 18:12:27 +02:00
wconfig.cpp win32: add save banks, hotkeys, menu changes 2019-12-30 17:03:06 +01:00
wglext.h Import latest win32-dev changes 2010-09-25 19:35:19 +02:00
win32_display.cpp Remove S9xSetPalette 2020-08-07 14:08:51 -05:00
win32_display.h win32: pass around active shader to parameter dialog 2019-02-01 22:41:29 +01:00
win32_sound.cpp win32: reset last_volume when reinitializing sound (fixes #603) 2019-11-27 14:28:23 +01:00
win32_sound.h win32: add audio device selection (xaudio2 only for the moment) 2018-12-15 19:28:08 +01:00
win32.cpp Snes9x, not Snes9X 2019-02-18 15:15:28 -06:00
wlanguage.h win32: add save banks, hotkeys, menu changes 2019-12-30 17:03:06 +01:00
wsnes9x.cpp fix custom key bind for frame advance 2021-12-13 13:24:45 -07:00
wsnes9x.h win32: add save banks, hotkeys, menu changes 2019-12-30 17:03:06 +01:00