snes9x/win32
2018-05-20 20:51:20 +02:00
..
docs Move libpng and zlib dependencies into submodules for the Windows build 2018-01-05 12:33:47 -08:00
libpng win32: remove some compile warnings 2018-05-05 15:09:36 +02:00
rsrc win32: Add a reduce input lag option for OpenGL and Direct3D. 2018-05-05 16:31:54 -05:00
zlib Move libpng and zlib dependencies into submodules for the Windows build 2018-01-05 12:33:47 -08:00
_tfwopen.cpp Update copyrights. 2017-11-17 16:00:58 -06:00
_tfwopen.h Update copyrights. 2017-11-17 16:00:58 -06:00
AVIOutput.cpp Update copyrights. 2017-11-17 16:00:58 -06:00
AVIOutput.h Update copyrights. 2017-11-17 16:00:58 -06:00
CCGShader.cpp Update copyrights. 2017-11-17 16:00:58 -06:00
CCGShader.h Update copyrights. 2017-11-17 16:00:58 -06:00
CD3DCG.cpp win32: use bilinear setting in core 2018-05-20 20:51:20 +02:00
CD3DCG.h Update copyrights. 2017-11-17 16:00:58 -06:00
CDirect3D.cpp win32: use bilinear setting in core 2018-05-20 20:51:20 +02:00
CDirect3D.h Update copyrights. 2017-11-17 16:00:58 -06:00
CDirectDraw.cpp win32: use bilinear setting in core 2018-05-20 20:51:20 +02:00
CDirectDraw.h Update copyrights. 2017-11-17 16:00:58 -06:00
CDirectSound.cpp win32: add volume control regular/turbo (closes #258) 2017-11-28 20:54:30 +01:00
CDirectSound.h win32: add volume control regular/turbo (closes #258) 2017-11-28 20:54:30 +01:00
cgFunctions.cpp Update copyrights. 2017-11-17 16:00:58 -06:00
cgFunctions.h Update copyrights. 2017-11-17 16:00:58 -06:00
CGLCG.cpp win32: use bilinear setting in core 2018-05-20 20:51:20 +02:00
CGLCG.h win32: switch to OpenGL Loader Generator files 2018-05-20 20:51:20 +02:00
cgMini.h win32: switch to OpenGL Loader Generator files 2018-05-20 20:51:20 +02:00
COpenGL.cpp win32: fist step glsl shaders 2018-05-20 20:51:20 +02:00
COpenGL.h win32: fist step glsl shaders 2018-05-20 20:51:20 +02:00
CXAudio2.cpp win32: add dynamic rate control setting, implement for xaudio2 2017-11-28 20:54:30 +01:00
CXAudio2.h win32: add volume control regular/turbo (closes #258) 2017-11-28 20:54:30 +01:00
CXML.cpp win32: fix ansi build 2013-01-31 14:04:30 +01:00
CXML.h win32: add+use CXML wrapper class 2012-11-04 13:47:41 +01:00
DumpAtEnd.cpp win32: rework CHECK_MEMORY_LEAKS to dump after static object deinit 2017-10-13 22:38:37 +02:00
dxerr.cpp Fix building in VS2015 2017-09-28 10:03:35 -07:00
dxerr.h ANSI support for dxerr 2017-02-17 19:27:11 -08:00
gl_core_3_1.c win32: switch to OpenGL Loader Generator files 2018-05-20 20:51:20 +02:00
gl_core_3_1.h win32: switch to OpenGL Loader Generator files 2018-05-20 20:51:20 +02:00
InputCustom.cpp win32: add mute hotkey 2018-05-05 16:11:00 +02:00
InputCustom.h Update copyrights. 2017-11-17 16:00:58 -06:00
IS9xDisplayOutput.h Update copyrights. 2017-11-17 16:00:58 -06:00
IS9xSoundOutput.h win32: add volume control regular/turbo (closes #258) 2017-11-28 20:54:30 +01:00
objfix.c Initial 1.52 import 2010-09-25 17:46:12 +02:00
render.cpp Update copyrights. 2017-11-17 16:00:58 -06:00
render.h Update copyrights. 2017-11-17 16:00:58 -06:00
snes9xw.sln win32: remove non-unicode configurations 2017-04-29 18:13:57 +02:00
snes9xw.vcxproj win32: fist step glsl shaders 2018-05-20 20:51:20 +02:00
snes9xw.vcxproj.filters win32: fist step glsl shaders 2018-05-20 20:51:20 +02:00
snes_ntsc_config.h Initial 1.52 import 2010-09-25 17:46:12 +02:00
snes_ntsc_impl.h Initial 1.52 import 2010-09-25 17:46:12 +02:00
snes_ntsc.c Initial 1.52 import 2010-09-25 17:46:12 +02:00
snes_ntsc.h Initial 1.52 import 2010-09-25 17:46:12 +02:00
wconfig.cpp win32: use bilinear setting in core 2018-05-20 20:51:20 +02:00
wglext.h Import latest win32-dev changes 2010-09-25 19:35:19 +02:00
win32_display.cpp win32: add option to disable message scaling with epx 2018-01-03 21:08:08 +01:00
win32_display.h Update copyrights. 2017-11-17 16:00:58 -06:00
win32_sound.cpp win32: add dynamic rate control setting, implement for xaudio2 2017-11-28 20:54:30 +01:00
win32_sound.h Update copyrights. 2017-11-17 16:00:58 -06:00
win32.cpp Update copyrights. 2017-11-17 16:00:58 -06:00
wlanguage.h win32: add mute hotkey 2018-05-05 16:11:00 +02:00
wsnes9x.cpp win32: fist step glsl shaders 2018-05-20 20:51:20 +02:00
wsnes9x.h win32: use bilinear setting in core 2018-05-20 20:51:20 +02:00