506 lines
12 KiB
C
506 lines
12 KiB
C
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/*++
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Copyright (c) 2000 Microsoft Corporation
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Module Name:
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nbqueue.c
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Abstract:
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This module implements non-blocking fifo queue.
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Author:
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David N. Cutler (davec) 24-Apr-2000
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Environment:
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Kernel mode only.
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Revision History:
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--*/
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#include "exp.h"
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//
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// Define queue pointer structure - this is platform target specific.
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//
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#if defined(_AMD64_)
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typedef union _NBQUEUE_POINTER {
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struct {
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LONG64 Node : 48;
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LONG64 Count : 16;
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};
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LONG64 Data;
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} NBQUEUE_POINTER, *PNBQUEUE_POINTER;
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#elif defined(_X86_)
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typedef union _NBQUEUE_POINTER {
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struct {
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LONG Count;
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LONG Node;
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};
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LONG64 Data;
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} NBQUEUE_POINTER, *PNBQUEUE_POINTER;
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#elif defined(_IA64_)
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typedef union _NBQUEUE_POINTER {
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struct {
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LONG64 Node : 45;
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LONG64 Region : 3;
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LONG64 Count : 16;
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};
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LONG64 Data;
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} NBQUEUE_POINTER, *PNBQUEUE_POINTER;
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#else
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#error "no target architecture"
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#endif
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//
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// Define queue node struture.
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//
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typedef struct _NBQUEUE_NODE {
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NBQUEUE_POINTER Next;
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ULONG64 Value;
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} NBQUEUE_NODE, *PNBQUEUE_NODE;
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//
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// Define inline functions to pack and unpack pointers in the platform
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// specific non-blocking queue pointer structure.
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//
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#if defined(_AMD64_)
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__inline
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VOID
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PackNBQPointer (
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IN PNBQUEUE_POINTER Entry,
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IN PNBQUEUE_NODE Node
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)
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{
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Entry->Node = (LONG64)Node;
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return;
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}
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__inline
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PNBQUEUE_NODE
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UnpackNBQPointer (
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IN PNBQUEUE_POINTER Entry
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)
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{
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return (PVOID)((LONG64)(Entry->Node));
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}
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#elif defined(_X86_)
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__inline
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VOID
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PackNBQPointer (
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IN PNBQUEUE_POINTER Entry,
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IN PNBQUEUE_NODE Node
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)
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{
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Entry->Node = (LONG)Node;
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return;
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}
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__inline
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PNBQUEUE_NODE
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UnpackNBQPointer (
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IN PNBQUEUE_POINTER Entry
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)
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{
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return (PVOID)(Entry->Node);
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}
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#elif defined(_IA64_)
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__inline
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VOID
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PackNBQPointer (
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IN PNBQUEUE_POINTER Entry,
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IN PNBQUEUE_NODE Node
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)
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{
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Entry->Node = (LONG64)Node;
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Entry->Region = (LONG64)Node >> 61;
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return;
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}
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__inline
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PNBQUEUE_NODE
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UnpackNBQPointer (
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IN PNBQUEUE_POINTER Entry
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)
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{
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LONG64 Value;
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Value = Entry->Node & 0x1fffffffffffffff;
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Value |= Entry->Region << 61;
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return (PVOID)(Value);
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}
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#else
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#error "no target architecture"
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#endif
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//
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// Define queue descriptor structure.
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//
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typedef struct _NBQUEUE_HEADER {
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NBQUEUE_POINTER Head;
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NBQUEUE_POINTER Tail;
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PSLIST_HEADER SlistHead;
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} NBQUEUE_HEADER, *PNBQUEUE_HEADER;
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#pragma alloc_text(PAGE, ExInitializeNBQueueHead)
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PVOID
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ExInitializeNBQueueHead (
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IN PSLIST_HEADER SlistHead
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)
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/*++
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Routine Description:
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This function initializes a non-blocking queue header.
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N.B. It is assumed that the specified SLIST has been populated with
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non-blocking queue nodes prior to calling this routine.
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Arguments:
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SlistHead - Supplies a pointer to an SLIST header.
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Return Value:
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If the non-blocking queue is successfully initialized, then the
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address of the queue header is returned as the function value.
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Otherwise, NULL is returned as the function value.
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--*/
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{
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PNBQUEUE_HEADER QueueHead;
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PNBQUEUE_NODE QueueNode;
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//
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// Attempt to allocate the queue header. If the allocation fails, then
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// return NULL.
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//
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QueueHead = (PNBQUEUE_HEADER)ExAllocatePoolWithTag(NonPagedPool,
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sizeof(NBQUEUE_HEADER),
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'hqBN');
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if (QueueHead == NULL) {
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return NULL;
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}
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//
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// Attempt to allocate a queue node from the specified SLIST. If a node
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// can be allocated, then initialize the non-blocking queue header and
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// return the address of the queue header. Otherwise, free the queue
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// header and return NULL.
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//
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QueueHead->SlistHead = SlistHead;
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QueueNode = (PNBQUEUE_NODE)InterlockedPopEntrySList(QueueHead->SlistHead);
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if (QueueNode != NULL) {
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//
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// Initialize the queue node next pointer and value.
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//
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QueueNode->Next.Data = 0;
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QueueNode->Value = 0;
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//
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// Initialize the head and tail pointers in the queue header.
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//
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PackNBQPointer(&QueueHead->Head, QueueNode);
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QueueHead->Head.Count = 0;
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PackNBQPointer(&QueueHead->Tail, QueueNode);
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QueueHead->Tail.Count = 0;
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return QueueHead;
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} else {
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ExFreePool(QueueHead);
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return NULL;
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}
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}
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BOOLEAN
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ExInsertTailNBQueue (
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IN PVOID Header,
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IN ULONG64 Value
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)
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/*++
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Routine Description:
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This function inserts the specific data value at the tail of the
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specified non-blocking queue.
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Arguments:
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Header - Supplies an opaque pointer to a non-blocking queue header.
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Value - Supplies a pointer to an opaque data value.
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Return Value:
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If the specified opaque data value is successfully inserted at the tail
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of the specified non-blocking queue, then a value of TRUE is returned as
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the function value. Otherwise, a value of FALSE is returned.
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N.B. FALSE is returned if a queue node cannot be allocated from the
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associated SLIST.
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--*/
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{
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NBQUEUE_POINTER Insert;
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NBQUEUE_POINTER Next;
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PNBQUEUE_NODE NextNode;
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PNBQUEUE_HEADER QueueHead;
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PNBQUEUE_NODE QueueNode;
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NBQUEUE_POINTER Tail;
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PNBQUEUE_NODE TailNode;
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//
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// Attempt to allocate a queue node from the SLIST associated with
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// the specified non-blocking queue. If a node can be allocated, then
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// the node is inserted at the tail of the specified non-blocking
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// queue, and TRUE is returned as the function value. Otherwise, FALSE
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// is returned.
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//
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QueueHead = (PNBQUEUE_HEADER)Header;
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QueueNode = (PNBQUEUE_NODE)InterlockedPopEntrySList(QueueHead->SlistHead);
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if (QueueNode != NULL) {
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//
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// Initialize the queue node next pointer and value.
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//
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QueueNode->Next.Data = 0;
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QueueNode->Value = Value;
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//
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// The following loop is executed until the specified entry can
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// be safely inserted at the tail of the specified non-blocking
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// queue.
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//
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do {
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//
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// Read the tail queue pointer and the next queue pointer of
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// the tail queue pointer making sure the two pointers are
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// coherent.
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//
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Tail.Data = *((volatile LONG64 *)(&QueueHead->Tail.Data));
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TailNode = UnpackNBQPointer(&Tail);
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Next.Data = *((volatile LONG64 *)(&TailNode->Next.Data));
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QueueNode->Next.Count = Tail.Count + 1;
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if (Tail.Data == *((volatile LONG64 *)(&QueueHead->Tail.Data))) {
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//
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// If the tail is pointing to the last node in the list,
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// then attempt to insert the new node at the end of the
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// list. Otherwise, the tail is not pointing to the last
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// node in the list and an attempt is made to move the
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// tail pointer to the next node.
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//
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NextNode = UnpackNBQPointer(&Next);
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if (NextNode == NULL) {
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PackNBQPointer(&Insert, QueueNode);
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Insert.Count = Next.Count + 1;
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if (InterlockedCompareExchange64(&TailNode->Next.Data,
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Insert.Data,
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Next.Data) == Next.Data) {
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break;
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}
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} else {
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PackNBQPointer(&Insert, NextNode);
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Insert.Count = Tail.Count + 1;
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InterlockedCompareExchange64(&QueueHead->Tail.Data,
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Insert.Data,
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Tail.Data);
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}
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}
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} while (TRUE);
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//
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// Attempt to move the tail to the new tail node.
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//
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PackNBQPointer(&Insert, QueueNode);
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Insert.Count = Tail.Count + 1;
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InterlockedCompareExchange64(&QueueHead->Tail.Data,
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Insert.Data,
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Tail.Data);
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return TRUE;
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} else {
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return FALSE;
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}
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}
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BOOLEAN
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ExRemoveHeadNBQueue (
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IN PVOID Header,
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OUT PULONG64 Value
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)
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/*++
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Routine Description:
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This function removes a queue entry from the head of the specified
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non-blocking queue and returns the associated data value.
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Arguments:
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Header - Supplies an opaque pointer to a non-blocking queue header.
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Value - Supplies a pointer to a variable that receives the queue
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element value.
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Return Value:
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If an entry is removed from the specified non-blocking queue, then
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TRUE is returned as the function value. Otherwise, FALSE is returned.
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--*/
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{
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NBQUEUE_POINTER Head;
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PNBQUEUE_NODE HeadNode;
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NBQUEUE_POINTER Insert;
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NBQUEUE_POINTER Next;
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PNBQUEUE_NODE NextNode;
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PNBQUEUE_HEADER QueueHead;
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NBQUEUE_POINTER Tail;
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PNBQUEUE_NODE TailNode;
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//
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// The following loop is executed until an entry can be removed from
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// the specified non-blocking queue or until it can be determined that
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// the queue is empty.
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//
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QueueHead = (PNBQUEUE_HEADER)Header;
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do {
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//
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// Read the head queue pointer, the tail queue pointer, and the
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// next queue pointer of the head queue pointer making sure the
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// three pointers are coherent.
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//
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Head.Data = *((volatile LONG64 *)(&QueueHead->Head.Data));
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Tail.Data = *((volatile LONG64 *)(&QueueHead->Tail.Data));
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HeadNode = UnpackNBQPointer(&Head);
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Next.Data = *((volatile LONG64 *)(&HeadNode->Next.Data));
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if (Head.Data == *((volatile LONG64 *)(&QueueHead->Head.Data))) {
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//
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// If the queue header node is equal to the queue tail node,
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// then either the queue is empty or the tail pointer is falling
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// behind. Otherwise, there is an entry in the queue that can
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// be removed.
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//
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NextNode = UnpackNBQPointer(&Next);
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TailNode = UnpackNBQPointer(&Tail);
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if (HeadNode == TailNode) {
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//
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// If the next node of head pointer is NULL, then the queue
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// is empty. Otherwise, attempt to move the tail forward.
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//
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if (NextNode == NULL) {
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return FALSE;
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} else {
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PackNBQPointer(&Insert, NextNode);
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Insert.Count = Tail.Count + 1;
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InterlockedCompareExchange64(&QueueHead->Tail.Data,
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Insert.Data,
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Tail.Data);
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}
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} else {
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//
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// There is an entry in the queue that can be removed.
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//
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*Value = NextNode->Value;
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PackNBQPointer(&Insert, NextNode);
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Insert.Count = Head.Count + 1;
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if (InterlockedCompareExchange64(&QueueHead->Head.Data,
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Insert.Data,
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Head.Data) == Head.Data) {
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break;
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}
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}
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}
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} while (TRUE);
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//
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// Free the node that was removed for the list by inserting the node
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// in the associated SLIST.
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//
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InterlockedPushEntrySList(QueueHead->SlistHead,
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(PSLIST_ENTRY)HeadNode);
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return TRUE;
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}
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