Windows-Server-2003/multimedia/opengl/inc/lcfuncs.h

439 lines
34 KiB
C

#ifndef __lcfuncs_h__
#define __lcfuncs_h__
/* Client Side Prototypes */
/* gl Entry points */
void APIENTRY __gllc_NewList ( IN GLuint list, IN GLenum mode );
void APIENTRY __gllc_EndList ( void );
void APIENTRY __gllc_CallList ( IN GLuint list );
void APIENTRY __gllc_CallLists ( IN GLsizei n, IN GLenum type, IN const GLvoid *lists );
void APIENTRY __gllc_DeleteLists ( IN GLuint list, IN GLsizei range );
GLuint APIENTRY __gllc_GenLists ( IN GLsizei range );
void APIENTRY __gllc_ListBase ( IN GLuint base );
void APIENTRY __gllc_Begin ( IN GLenum mode );
void APIENTRY __gllc_Bitmap ( IN GLsizei width, IN GLsizei height, IN GLfloat xorig, IN GLfloat yorig, IN GLfloat xmove, IN GLfloat ymove, IN const GLubyte bitmap[] );
void APIENTRY __gllc_Color3b ( IN GLbyte red, IN GLbyte green, IN GLbyte blue );
void APIENTRY __gllc_Color3bv ( IN const GLbyte v[3] );
void APIENTRY __gllc_Color3d ( IN GLdouble red, IN GLdouble green, IN GLdouble blue );
void APIENTRY __gllc_Color3dv ( IN const GLdouble v[3] );
void APIENTRY __gllc_Color3f ( IN GLfloat red, IN GLfloat green, IN GLfloat blue );
void APIENTRY __gllc_Color3fv ( IN const GLfloat v[3] );
void APIENTRY __gllc_Color3i ( IN GLint red, IN GLint green, IN GLint blue );
void APIENTRY __gllc_Color3iv ( IN const GLint v[3] );
void APIENTRY __gllc_Color3s ( IN GLshort red, IN GLshort green, IN GLshort blue );
void APIENTRY __gllc_Color3sv ( IN const GLshort v[3] );
void APIENTRY __gllc_Color3ub ( IN GLubyte red, IN GLubyte green, IN GLubyte blue );
void APIENTRY __gllc_Color3ubv ( IN const GLubyte v[3] );
void APIENTRY __gllc_Color3ui ( IN GLuint red, IN GLuint green, IN GLuint blue );
void APIENTRY __gllc_Color3uiv ( IN const GLuint v[3] );
void APIENTRY __gllc_Color3us ( IN GLushort red, IN GLushort green, IN GLushort blue );
void APIENTRY __gllc_Color3usv ( IN const GLushort v[3] );
void APIENTRY __gllc_Color4b ( IN GLbyte red, IN GLbyte green, IN GLbyte blue, IN GLbyte alpha );
void APIENTRY __gllc_Color4bv ( IN const GLbyte v[4] );
void APIENTRY __gllc_Color4d ( IN GLdouble red, IN GLdouble green, IN GLdouble blue, IN GLdouble alpha );
void APIENTRY __gllc_Color4dv ( IN const GLdouble v[4] );
void APIENTRY __gllc_Color4f ( IN GLfloat red, IN GLfloat green, IN GLfloat blue, IN GLfloat alpha );
void APIENTRY __gllc_Color4fv ( IN const GLfloat v[4] );
void APIENTRY __gllc_Color4i ( IN GLint red, IN GLint green, IN GLint blue, IN GLint alpha );
void APIENTRY __gllc_Color4iv ( IN const GLint v[4] );
void APIENTRY __gllc_Color4s ( IN GLshort red, IN GLshort green, IN GLshort blue, IN GLshort alpha );
void APIENTRY __gllc_Color4sv ( IN const GLshort v[4] );
void APIENTRY __gllc_Color4ub ( IN GLubyte red, IN GLubyte green, IN GLubyte blue, IN GLubyte alpha );
void APIENTRY __gllc_Color4ubv ( IN const GLubyte v[4] );
void APIENTRY __gllc_Color4ui ( IN GLuint red, IN GLuint green, IN GLuint blue, IN GLuint alpha );
void APIENTRY __gllc_Color4uiv ( IN const GLuint v[4] );
void APIENTRY __gllc_Color4us ( IN GLushort red, IN GLushort green, IN GLushort blue, IN GLushort alpha );
void APIENTRY __gllc_Color4usv ( IN const GLushort v[4] );
void APIENTRY __gllc_EdgeFlag ( IN GLboolean flag );
void APIENTRY __gllc_EdgeFlagv ( IN const GLboolean flag[1] );
void APIENTRY __gllc_End ( void );
void APIENTRY __gllc_Indexd ( IN GLdouble c );
void APIENTRY __gllc_Indexdv ( IN const GLdouble c[1] );
void APIENTRY __gllc_Indexf ( IN GLfloat c );
void APIENTRY __gllc_Indexfv ( IN const GLfloat c[1] );
void APIENTRY __gllc_Indexi ( IN GLint c );
void APIENTRY __gllc_Indexiv ( IN const GLint c[1] );
void APIENTRY __gllc_Indexs ( IN GLshort c );
void APIENTRY __gllc_Indexsv ( IN const GLshort c[1] );
void APIENTRY __gllc_Normal3b ( IN GLbyte nx, IN GLbyte ny, IN GLbyte nz );
void APIENTRY __gllc_Normal3bv ( IN const GLbyte v[3] );
void APIENTRY __gllc_Normal3d ( IN GLdouble nx, IN GLdouble ny, IN GLdouble nz );
void APIENTRY __gllc_Normal3dv ( IN const GLdouble v[3] );
void APIENTRY __gllc_Normal3f ( IN GLfloat nx, IN GLfloat ny, IN GLfloat nz );
void APIENTRY __gllc_Normal3fv ( IN const GLfloat v[3] );
void APIENTRY __gllc_Normal3i ( IN GLint nx, IN GLint ny, IN GLint nz );
void APIENTRY __gllc_Normal3iv ( IN const GLint v[3] );
void APIENTRY __gllc_Normal3s ( IN GLshort nx, IN GLshort ny, IN GLshort nz );
void APIENTRY __gllc_Normal3sv ( IN const GLshort v[3] );
void APIENTRY __gllc_RasterPos2d ( IN GLdouble x, IN GLdouble y );
void APIENTRY __gllc_RasterPos2dv ( IN const GLdouble v[2] );
void APIENTRY __gllc_RasterPos2f ( IN GLfloat x, IN GLfloat y );
void APIENTRY __gllc_RasterPos2fv ( IN const GLfloat v[2] );
void APIENTRY __gllc_RasterPos2i ( IN GLint x, IN GLint y );
void APIENTRY __gllc_RasterPos2iv ( IN const GLint v[2] );
void APIENTRY __gllc_RasterPos2s ( IN GLshort x, IN GLshort y );
void APIENTRY __gllc_RasterPos2sv ( IN const GLshort v[2] );
void APIENTRY __gllc_RasterPos3d ( IN GLdouble x, IN GLdouble y, IN GLdouble z );
void APIENTRY __gllc_RasterPos3dv ( IN const GLdouble v[3] );
void APIENTRY __gllc_RasterPos3f ( IN GLfloat x, IN GLfloat y, IN GLfloat z );
void APIENTRY __gllc_RasterPos3fv ( IN const GLfloat v[3] );
void APIENTRY __gllc_RasterPos3i ( IN GLint x, IN GLint y, IN GLint z );
void APIENTRY __gllc_RasterPos3iv ( IN const GLint v[3] );
void APIENTRY __gllc_RasterPos3s ( IN GLshort x, IN GLshort y, IN GLshort z );
void APIENTRY __gllc_RasterPos3sv ( IN const GLshort v[3] );
void APIENTRY __gllc_RasterPos4d ( IN GLdouble x, IN GLdouble y, IN GLdouble z, IN GLdouble w );
void APIENTRY __gllc_RasterPos4dv ( IN const GLdouble v[4] );
void APIENTRY __gllc_RasterPos4f ( IN GLfloat x, IN GLfloat y, IN GLfloat z, IN GLfloat w );
void APIENTRY __gllc_RasterPos4fv ( IN const GLfloat v[4] );
void APIENTRY __gllc_RasterPos4i ( IN GLint x, IN GLint y, IN GLint z, IN GLint w );
void APIENTRY __gllc_RasterPos4iv ( IN const GLint v[4] );
void APIENTRY __gllc_RasterPos4s ( IN GLshort x, IN GLshort y, IN GLshort z, IN GLshort w );
void APIENTRY __gllc_RasterPos4sv ( IN const GLshort v[4] );
void APIENTRY __gllc_Rectd ( IN GLdouble x1, IN GLdouble y1, IN GLdouble x2, IN GLdouble y2 );
void APIENTRY __gllc_Rectdv ( IN const GLdouble v1[2], IN const GLdouble v2[2] );
void APIENTRY __gllc_Rectf ( IN GLfloat x1, IN GLfloat y1, IN GLfloat x2, IN GLfloat y2 );
void APIENTRY __gllc_Rectfv ( IN const GLfloat v1[2], IN const GLfloat v2[2] );
void APIENTRY __gllc_Recti ( IN GLint x1, IN GLint y1, IN GLint x2, IN GLint y2 );
void APIENTRY __gllc_Rectiv ( IN const GLint v1[2], IN const GLint v2[2] );
void APIENTRY __gllc_Rects ( IN GLshort x1, IN GLshort y1, IN GLshort x2, IN GLshort y2 );
void APIENTRY __gllc_Rectsv ( IN const GLshort v1[2], IN const GLshort v2[2] );
void APIENTRY __gllc_TexCoord1d ( IN GLdouble s );
void APIENTRY __gllc_TexCoord1dv ( IN const GLdouble v[1] );
void APIENTRY __gllc_TexCoord1f ( IN GLfloat s );
void APIENTRY __gllc_TexCoord1fv ( IN const GLfloat v[1] );
void APIENTRY __gllc_TexCoord1i ( IN GLint s );
void APIENTRY __gllc_TexCoord1iv ( IN const GLint v[1] );
void APIENTRY __gllc_TexCoord1s ( IN GLshort s );
void APIENTRY __gllc_TexCoord1sv ( IN const GLshort v[1] );
void APIENTRY __gllc_TexCoord2d ( IN GLdouble s, IN GLdouble t );
void APIENTRY __gllc_TexCoord2dv ( IN const GLdouble v[2] );
void APIENTRY __gllc_TexCoord2f ( IN GLfloat s, IN GLfloat t );
void APIENTRY __gllc_TexCoord2fv ( IN const GLfloat v[2] );
void APIENTRY __gllc_TexCoord2i ( IN GLint s, IN GLint t );
void APIENTRY __gllc_TexCoord2iv ( IN const GLint v[2] );
void APIENTRY __gllc_TexCoord2s ( IN GLshort s, IN GLshort t );
void APIENTRY __gllc_TexCoord2sv ( IN const GLshort v[2] );
void APIENTRY __gllc_TexCoord3d ( IN GLdouble s, IN GLdouble t, IN GLdouble r );
void APIENTRY __gllc_TexCoord3dv ( IN const GLdouble v[3] );
void APIENTRY __gllc_TexCoord3f ( IN GLfloat s, IN GLfloat t, IN GLfloat r );
void APIENTRY __gllc_TexCoord3fv ( IN const GLfloat v[3] );
void APIENTRY __gllc_TexCoord3i ( IN GLint s, IN GLint t, IN GLint r );
void APIENTRY __gllc_TexCoord3iv ( IN const GLint v[3] );
void APIENTRY __gllc_TexCoord3s ( IN GLshort s, IN GLshort t, IN GLshort r );
void APIENTRY __gllc_TexCoord3sv ( IN const GLshort v[3] );
void APIENTRY __gllc_TexCoord4d ( IN GLdouble s, IN GLdouble t, IN GLdouble r, IN GLdouble q );
void APIENTRY __gllc_TexCoord4dv ( IN const GLdouble v[4] );
void APIENTRY __gllc_TexCoord4f ( IN GLfloat s, IN GLfloat t, IN GLfloat r, IN GLfloat q );
void APIENTRY __gllc_TexCoord4fv ( IN const GLfloat v[4] );
void APIENTRY __gllc_TexCoord4i ( IN GLint s, IN GLint t, IN GLint r, IN GLint q );
void APIENTRY __gllc_TexCoord4iv ( IN const GLint v[4] );
void APIENTRY __gllc_TexCoord4s ( IN GLshort s, IN GLshort t, IN GLshort r, IN GLshort q );
void APIENTRY __gllc_TexCoord4sv ( IN const GLshort v[4] );
void APIENTRY __gllc_Vertex2d ( IN GLdouble x, IN GLdouble y );
void APIENTRY __gllc_Vertex2dv ( IN const GLdouble v[2] );
void APIENTRY __gllc_Vertex2f ( IN GLfloat x, IN GLfloat y );
void APIENTRY __gllc_Vertex2fv ( IN const GLfloat v[2] );
void APIENTRY __gllc_Vertex2i ( IN GLint x, IN GLint y );
void APIENTRY __gllc_Vertex2iv ( IN const GLint v[2] );
void APIENTRY __gllc_Vertex2s ( IN GLshort x, IN GLshort y );
void APIENTRY __gllc_Vertex2sv ( IN const GLshort v[2] );
void APIENTRY __gllc_Vertex3d ( IN GLdouble x, IN GLdouble y, IN GLdouble z );
void APIENTRY __gllc_Vertex3dv ( IN const GLdouble v[3] );
void APIENTRY __gllc_Vertex3f ( IN GLfloat x, IN GLfloat y, IN GLfloat z );
void APIENTRY __gllc_Vertex3fv ( IN const GLfloat v[3] );
void APIENTRY __gllc_Vertex3i ( IN GLint x, IN GLint y, IN GLint z );
void APIENTRY __gllc_Vertex3iv ( IN const GLint v[3] );
void APIENTRY __gllc_Vertex3s ( IN GLshort x, IN GLshort y, IN GLshort z );
void APIENTRY __gllc_Vertex3sv ( IN const GLshort v[3] );
void APIENTRY __gllc_Vertex4d ( IN GLdouble x, IN GLdouble y, IN GLdouble z, IN GLdouble w );
void APIENTRY __gllc_Vertex4dv ( IN const GLdouble v[4] );
void APIENTRY __gllc_Vertex4f ( IN GLfloat x, IN GLfloat y, IN GLfloat z, IN GLfloat w );
void APIENTRY __gllc_Vertex4fv ( IN const GLfloat v[4] );
void APIENTRY __gllc_Vertex4i ( IN GLint x, IN GLint y, IN GLint z, IN GLint w );
void APIENTRY __gllc_Vertex4iv ( IN const GLint v[4] );
void APIENTRY __gllc_Vertex4s ( IN GLshort x, IN GLshort y, IN GLshort z, IN GLshort w );
void APIENTRY __gllc_Vertex4sv ( IN const GLshort v[4] );
void APIENTRY __gllc_ClipPlane ( IN GLenum plane, IN const GLdouble equation[4] );
void APIENTRY __gllc_ColorMaterial ( IN GLenum face, IN GLenum mode );
void APIENTRY __gllc_CullFace ( IN GLenum mode );
void APIENTRY __gllc_Fogf ( IN GLenum pname, IN GLfloat param );
void APIENTRY __gllc_Fogfv ( IN GLenum pname, IN const GLfloat params[] );
void APIENTRY __gllc_Fogi ( IN GLenum pname, IN GLint param );
void APIENTRY __gllc_Fogiv ( IN GLenum pname, IN const GLint params[] );
void APIENTRY __gllc_FrontFace ( IN GLenum mode );
void APIENTRY __gllc_Hint ( IN GLenum target, IN GLenum mode );
void APIENTRY __gllc_Lightf ( IN GLenum light, IN GLenum pname, IN GLfloat param );
void APIENTRY __gllc_Lightfv ( IN GLenum light, IN GLenum pname, IN const GLfloat params[] );
void APIENTRY __gllc_Lighti ( IN GLenum light, IN GLenum pname, IN GLint param );
void APIENTRY __gllc_Lightiv ( IN GLenum light, IN GLenum pname, IN const GLint params[] );
void APIENTRY __gllc_LightModelf ( IN GLenum pname, IN GLfloat param );
void APIENTRY __gllc_LightModelfv ( IN GLenum pname, IN const GLfloat params[] );
void APIENTRY __gllc_LightModeli ( IN GLenum pname, IN GLint param );
void APIENTRY __gllc_LightModeliv ( IN GLenum pname, IN const GLint params[] );
void APIENTRY __gllc_LineStipple ( IN GLint factor, IN GLushort pattern );
void APIENTRY __gllc_LineWidth ( IN GLfloat width );
void APIENTRY __gllc_Materialf ( IN GLenum face, IN GLenum pname, IN GLfloat param );
void APIENTRY __gllc_Materialfv ( IN GLenum face, IN GLenum pname, IN const GLfloat params[] );
void APIENTRY __gllc_Materiali ( IN GLenum face, IN GLenum pname, IN GLint param );
void APIENTRY __gllc_Materialiv ( IN GLenum face, IN GLenum pname, IN const GLint params[] );
void APIENTRY __gllc_PointSize ( IN GLfloat size );
void APIENTRY __gllc_PolygonMode ( IN GLenum face, IN GLenum mode );
void APIENTRY __gllc_PolygonStipple ( IN const GLubyte mask[] );
void APIENTRY __gllc_Scissor ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height );
void APIENTRY __gllc_ShadeModel ( IN GLenum mode );
void APIENTRY __gllc_TexParameterf ( IN GLenum target, IN GLenum pname, IN GLfloat param );
void APIENTRY __gllc_TexParameterfv ( IN GLenum target, IN GLenum pname, IN const GLfloat params[] );
void APIENTRY __gllc_TexParameteri ( IN GLenum target, IN GLenum pname, IN GLint param );
void APIENTRY __gllc_TexParameteriv ( IN GLenum target, IN GLenum pname, IN const GLint params[] );
void APIENTRY __gllc_TexImage1D ( IN GLenum target, IN GLint level, IN GLint components, IN GLsizei width, IN GLint border, IN GLenum format, IN GLenum type, IN const GLvoid *pixels );
void APIENTRY __gllc_TexImage2D ( IN GLenum target, IN GLint level, IN GLint components, IN GLsizei width, IN GLsizei height, IN GLint border, IN GLenum format, IN GLenum type, IN const GLvoid *pixels );
void APIENTRY __gllc_TexEnvf ( IN GLenum target, IN GLenum pname, IN GLfloat param );
void APIENTRY __gllc_TexEnvfv ( IN GLenum target, IN GLenum pname, IN const GLfloat params[] );
void APIENTRY __gllc_TexEnvi ( IN GLenum target, IN GLenum pname, IN GLint param );
void APIENTRY __gllc_TexEnviv ( IN GLenum target, IN GLenum pname, IN const GLint params[] );
void APIENTRY __gllc_TexGend ( IN GLenum coord, IN GLenum pname, IN GLdouble param );
void APIENTRY __gllc_TexGendv ( IN GLenum coord, IN GLenum pname, IN const GLdouble params[] );
void APIENTRY __gllc_TexGenf ( IN GLenum coord, IN GLenum pname, IN GLfloat param );
void APIENTRY __gllc_TexGenfv ( IN GLenum coord, IN GLenum pname, IN const GLfloat params[] );
void APIENTRY __gllc_TexGeni ( IN GLenum coord, IN GLenum pname, IN GLint param );
void APIENTRY __gllc_TexGeniv ( IN GLenum coord, IN GLenum pname, IN const GLint params[] );
void APIENTRY __gllc_FeedbackBuffer ( IN GLsizei size, IN GLenum type, OUT GLfloat buffer[] );
void APIENTRY __gllc_SelectBuffer ( IN GLsizei size, OUT GLuint buffer[] );
GLint APIENTRY __gllc_RenderMode ( IN GLenum mode );
void APIENTRY __gllc_InitNames ( void );
void APIENTRY __gllc_LoadName ( IN GLuint name );
void APIENTRY __gllc_PassThrough ( IN GLfloat token );
void APIENTRY __gllc_PopName ( void );
void APIENTRY __gllc_PushName ( IN GLuint name );
void APIENTRY __gllc_DrawBuffer ( IN GLenum mode );
void APIENTRY __gllc_Clear ( IN GLbitfield mask );
void APIENTRY __gllc_ClearAccum ( IN GLfloat red, IN GLfloat green, IN GLfloat blue, IN GLfloat alpha );
void APIENTRY __gllc_ClearIndex ( IN GLfloat c );
void APIENTRY __gllc_ClearColor ( IN GLclampf red, IN GLclampf green, IN GLclampf blue, IN GLclampf alpha );
void APIENTRY __gllc_ClearStencil ( IN GLint s );
void APIENTRY __gllc_ClearDepth ( IN GLclampd depth );
void APIENTRY __gllc_StencilMask ( IN GLuint mask );
void APIENTRY __gllc_ColorMask ( IN GLboolean red, IN GLboolean green, IN GLboolean blue, IN GLboolean alpha );
void APIENTRY __gllc_DepthMask ( IN GLboolean flag );
void APIENTRY __gllc_IndexMask ( IN GLuint mask );
void APIENTRY __gllc_Accum ( IN GLenum op, IN GLfloat value );
void APIENTRY __gllc_Disable ( IN GLenum cap );
void APIENTRY __gllc_Enable ( IN GLenum cap );
void APIENTRY __gllc_Finish ( void );
void APIENTRY __gllc_Flush ( void );
void APIENTRY __gllc_PopAttrib ( void );
void APIENTRY __gllc_PushAttrib ( IN GLbitfield mask );
void APIENTRY __gllc_Map1d ( IN GLenum target, IN GLdouble u1, IN GLdouble u2, IN GLint stride, IN GLint order, IN const GLdouble points[] );
void APIENTRY __gllc_Map1f ( IN GLenum target, IN GLfloat u1, IN GLfloat u2, IN GLint stride, IN GLint order, IN const GLfloat points[] );
void APIENTRY __gllc_Map2d ( IN GLenum target, IN GLdouble u1, IN GLdouble u2, IN GLint ustride, IN GLint uorder, IN GLdouble v1, IN GLdouble v2, IN GLint vstride, IN GLint vorder, IN const GLdouble points[] );
void APIENTRY __gllc_Map2f ( IN GLenum target, IN GLfloat u1, IN GLfloat u2, IN GLint ustride, IN GLint uorder, IN GLfloat v1, IN GLfloat v2, IN GLint vstride, IN GLint vorder, IN const GLfloat points[] );
void APIENTRY __gllc_MapGrid1d ( IN GLint un, IN GLdouble u1, IN GLdouble u2 );
void APIENTRY __gllc_MapGrid1f ( IN GLint un, IN GLfloat u1, IN GLfloat u2 );
void APIENTRY __gllc_MapGrid2d ( IN GLint un, IN GLdouble u1, IN GLdouble u2, IN GLint vn, IN GLdouble v1, IN GLdouble v2 );
void APIENTRY __gllc_MapGrid2f ( IN GLint un, IN GLfloat u1, IN GLfloat u2, IN GLint vn, IN GLfloat v1, IN GLfloat v2 );
void APIENTRY __gllc_EvalCoord1d ( IN GLdouble u );
void APIENTRY __gllc_EvalCoord1dv ( IN const GLdouble u[1] );
void APIENTRY __gllc_EvalCoord1f ( IN GLfloat u );
void APIENTRY __gllc_EvalCoord1fv ( IN const GLfloat u[1] );
void APIENTRY __gllc_EvalCoord2d ( IN GLdouble u, IN GLdouble v );
void APIENTRY __gllc_EvalCoord2dv ( IN const GLdouble u[2] );
void APIENTRY __gllc_EvalCoord2f ( IN GLfloat u, IN GLfloat v );
void APIENTRY __gllc_EvalCoord2fv ( IN const GLfloat u[2] );
void APIENTRY __gllc_EvalMesh1 ( IN GLenum mode, IN GLint i1, IN GLint i2 );
void APIENTRY __gllc_EvalPoint1 ( IN GLint i );
void APIENTRY __gllc_EvalMesh2 ( IN GLenum mode, IN GLint i1, IN GLint i2, IN GLint j1, IN GLint j2 );
void APIENTRY __gllc_EvalPoint2 ( IN GLint i, IN GLint j );
void APIENTRY __gllc_AlphaFunc ( IN GLenum func, IN GLclampf ref );
void APIENTRY __gllc_BlendFunc ( IN GLenum sfactor, IN GLenum dfactor );
void APIENTRY __gllc_LogicOp ( IN GLenum opcode );
void APIENTRY __gllc_StencilFunc ( IN GLenum func, IN GLint ref, IN GLuint mask );
void APIENTRY __gllc_StencilOp ( IN GLenum fail, IN GLenum zfail, IN GLenum zpass );
void APIENTRY __gllc_DepthFunc ( IN GLenum func );
void APIENTRY __gllc_PixelZoom ( IN GLfloat xfactor, IN GLfloat yfactor );
void APIENTRY __gllc_PixelTransferf ( IN GLenum pname, IN GLfloat param );
void APIENTRY __gllc_PixelTransferi ( IN GLenum pname, IN GLint param );
void APIENTRY __gllc_PixelStoref ( IN GLenum pname, IN GLfloat param );
void APIENTRY __gllc_PixelStorei ( IN GLenum pname, IN GLint param );
void APIENTRY __gllc_PixelMapfv ( IN GLenum map, IN GLint mapsize, IN const GLfloat values[] );
void APIENTRY __gllc_PixelMapuiv ( IN GLenum map, IN GLint mapsize, IN const GLuint values[] );
void APIENTRY __gllc_PixelMapusv ( IN GLenum map, IN GLint mapsize, IN const GLushort values[] );
void APIENTRY __gllc_ReadBuffer ( IN GLenum mode );
void APIENTRY __gllc_CopyPixels ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height, IN GLenum type );
void APIENTRY __gllc_ReadPixels ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height, IN GLenum format, IN GLenum type, OUT GLvoid *pixels );
void APIENTRY __gllc_DrawPixels ( IN GLsizei width, IN GLsizei height, IN GLenum format, IN GLenum type, IN const GLvoid *pixels );
void APIENTRY __gllc_GetBooleanv ( IN GLenum pname, OUT GLboolean params[] );
void APIENTRY __gllc_GetClipPlane ( IN GLenum plane, OUT GLdouble equation[4] );
void APIENTRY __gllc_GetDoublev ( IN GLenum pname, OUT GLdouble params[] );
GLenum APIENTRY __gllc_GetError ( void );
void APIENTRY __gllc_GetFloatv ( IN GLenum pname, OUT GLfloat params[] );
void APIENTRY __gllc_GetIntegerv ( IN GLenum pname, OUT GLint params[] );
void APIENTRY __gllc_GetLightfv ( IN GLenum light, IN GLenum pname, OUT GLfloat params[] );
void APIENTRY __gllc_GetLightiv ( IN GLenum light, IN GLenum pname, OUT GLint params[] );
void APIENTRY __gllc_GetMapdv ( IN GLenum target, IN GLenum query, OUT GLdouble v[] );
void APIENTRY __gllc_GetMapfv ( IN GLenum target, IN GLenum query, OUT GLfloat v[] );
void APIENTRY __gllc_GetMapiv ( IN GLenum target, IN GLenum query, OUT GLint v[] );
void APIENTRY __gllc_GetMaterialfv ( IN GLenum face, IN GLenum pname, OUT GLfloat params[] );
void APIENTRY __gllc_GetMaterialiv ( IN GLenum face, IN GLenum pname, OUT GLint params[] );
void APIENTRY __gllc_GetPixelMapfv ( IN GLenum map, OUT GLfloat values[] );
void APIENTRY __gllc_GetPixelMapuiv ( IN GLenum map, OUT GLuint values[] );
void APIENTRY __gllc_GetPixelMapusv ( IN GLenum map, OUT GLushort values[] );
void APIENTRY __gllc_GetPolygonStipple ( OUT GLubyte mask[] );
const GLubyte * APIENTRY __gllc_GetString ( IN GLenum name );
void APIENTRY __gllc_GetTexEnvfv ( IN GLenum target, IN GLenum pname, OUT GLfloat params[] );
void APIENTRY __gllc_GetTexEnviv ( IN GLenum target, IN GLenum pname, OUT GLint params[] );
void APIENTRY __gllc_GetTexGendv ( IN GLenum coord, IN GLenum pname, OUT GLdouble params[] );
void APIENTRY __gllc_GetTexGenfv ( IN GLenum coord, IN GLenum pname, OUT GLfloat params[] );
void APIENTRY __gllc_GetTexGeniv ( IN GLenum coord, IN GLenum pname, OUT GLint params[] );
void APIENTRY __gllc_GetTexImage ( IN GLenum target, IN GLint level, IN GLenum format, IN GLenum type, OUT GLvoid *pixels );
void APIENTRY __gllc_GetTexParameterfv ( IN GLenum target, IN GLenum pname, OUT GLfloat params[] );
void APIENTRY __gllc_GetTexParameteriv ( IN GLenum target, IN GLenum pname, OUT GLint params[] );
void APIENTRY __gllc_GetTexLevelParameterfv ( IN GLenum target, IN GLint level, IN GLenum pname, OUT GLfloat params[] );
void APIENTRY __gllc_GetTexLevelParameteriv ( IN GLenum target, IN GLint level, IN GLenum pname, OUT GLint params[] );
GLboolean APIENTRY __gllc_IsEnabled ( IN GLenum cap );
GLboolean APIENTRY __gllc_IsList ( IN GLuint list );
void APIENTRY __gllc_DepthRange ( IN GLclampd zNear, IN GLclampd zFar );
void APIENTRY __gllc_Frustum ( IN GLdouble left, IN GLdouble right, IN GLdouble bottom, IN GLdouble top, IN GLdouble zNear, IN GLdouble zFar );
void APIENTRY __gllc_LoadIdentity ( void );
void APIENTRY __gllc_LoadMatrixf ( IN const GLfloat m[16] );
void APIENTRY __gllc_LoadMatrixd ( IN const GLdouble m[16] );
void APIENTRY __gllc_MatrixMode ( IN GLenum mode );
void APIENTRY __gllc_MultMatrixf ( IN const GLfloat m[16] );
void APIENTRY __gllc_MultMatrixd ( IN const GLdouble m[16] );
void APIENTRY __gllc_Ortho ( IN GLdouble left, IN GLdouble right, IN GLdouble bottom, IN GLdouble top, IN GLdouble zNear, IN GLdouble zFar );
void APIENTRY __gllc_PopMatrix ( void );
void APIENTRY __gllc_PushMatrix ( void );
void APIENTRY __gllc_Rotated ( IN GLdouble angle, IN GLdouble x, IN GLdouble y, IN GLdouble z );
void APIENTRY __gllc_Rotatef ( IN GLfloat angle, IN GLfloat x, IN GLfloat y, IN GLfloat z );
void APIENTRY __gllc_Scaled ( IN GLdouble x, IN GLdouble y, IN GLdouble z );
void APIENTRY __gllc_Scalef ( IN GLfloat x, IN GLfloat y, IN GLfloat z );
void APIENTRY __gllc_Translated ( IN GLdouble x, IN GLdouble y, IN GLdouble z );
void APIENTRY __gllc_Translatef ( IN GLfloat x, IN GLfloat y, IN GLfloat z );
void APIENTRY __gllc_Viewport ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height );
void APIENTRY __gllc_AddSwapHintRectWIN ( IN GLint x, IN GLint y, IN GLint width, IN GLint height );
void APIENTRY __gllc_Indexub ( IN GLubyte c );
void APIENTRY __gllc_Indexubv ( IN const GLubyte c[1] );
GLboolean APIENTRY __gllc_AreTexturesResident(GLsizei n, const GLuint *textures,
GLboolean *residences);
void APIENTRY __gllc_BindTexture(GLenum target, GLuint texture);
void APIENTRY __gllc_CopyTexImage1D(GLenum target, GLint level,
GLenum internalformat, GLint x, GLint y,
GLsizei width, GLint border);
void APIENTRY __gllc_CopyTexImage2D(GLenum target, GLint level,
GLenum internalformat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border);
void APIENTRY __gllc_CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLint x, GLint y, GLsizei width);
void APIENTRY __gllc_CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint x, GLint y,
GLsizei width, GLsizei height);
void APIENTRY __gllc_DeleteTextures(GLsizei n, const GLuint *textures);
void APIENTRY __gllc_GenTextures(GLsizei n, GLuint *textures);
GLboolean APIENTRY __gllc_IsTexture(GLuint texture);
void APIENTRY __gllc_PrioritizeTextures(GLsizei n, const GLuint *textures,
const GLclampf *priorities);
void APIENTRY __gllc_TexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels);
void APIENTRY __gllc_TexSubImage2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels);
void APIENTRY __gllc_PolygonOffset (GLfloat factor, GLfloat units);
void APIENTRY __gllc_ColorTableEXT (GLenum target,
GLenum internalFormat,
GLsizei width,
GLenum format,
GLenum type,
const GLvoid *data);
void APIENTRY __gllc_ColorSubTableEXT (GLenum target,
GLsizei start,
GLsizei count,
GLenum format,
GLenum type,
const GLvoid *data);
void APIENTRY __gllc_ArrayElement(GLint i);
void APIENTRY __gllc_DrawArrays(GLenum mode, GLint first, GLsizei count);
void APIENTRY __gllc_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
void APIENTRY __gllc_DrawRangeElementsWIN(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
#ifdef GL_WIN_multiple_textures
void APIENTRY __gllc_CurrentTextureIndexWIN
(GLuint index);
void APIENTRY __gllc_MultiTexCoord1dWIN
(GLbitfield mask, GLdouble s);
void APIENTRY __gllc_MultiTexCoord1dvWIN
(GLbitfield mask, const GLdouble *v);
void APIENTRY __gllc_MultiTexCoord1fWIN
(GLbitfield mask, GLfloat s);
void APIENTRY __gllc_MultiTexCoord1fvWIN
(GLbitfield mask, const GLfloat *v);
void APIENTRY __gllc_MultiTexCoord1iWIN
(GLbitfield mask, GLint s);
void APIENTRY __gllc_MultiTexCoord1ivWIN
(GLbitfield mask, const GLint *v);
void APIENTRY __gllc_MultiTexCoord1sWIN
(GLbitfield mask, GLshort s);
void APIENTRY __gllc_MultiTexCoord1svWIN
(GLbitfield mask, const GLshort *v);
void APIENTRY __gllc_MultiTexCoord2dWIN
(GLbitfield mask, GLdouble s, GLdouble t);
void APIENTRY __gllc_MultiTexCoord2dvWIN
(GLbitfield mask, const GLdouble *v);
void APIENTRY __gllc_MultiTexCoord2fWIN
(GLbitfield mask, GLfloat s, GLfloat t);
void APIENTRY __gllc_MultiTexCoord2fvWIN
(GLbitfield mask, const GLfloat *v);
void APIENTRY __gllc_MultiTexCoord2iWIN
(GLbitfield mask, GLint s, GLint t);
void APIENTRY __gllc_MultiTexCoord2ivWIN
(GLbitfield mask, const GLint *v);
void APIENTRY __gllc_MultiTexCoord2sWIN
(GLbitfield mask, GLshort s, GLshort t);
void APIENTRY __gllc_MultiTexCoord2svWIN
(GLbitfield mask, const GLshort *v);
void APIENTRY __gllc_MultiTexCoord3dWIN
(GLbitfield mask, GLdouble s, GLdouble t, GLdouble r);
void APIENTRY __gllc_MultiTexCoord3dvWIN
(GLbitfield mask, const GLdouble *v);
void APIENTRY __gllc_MultiTexCoord3fWIN
(GLbitfield mask, GLfloat s, GLfloat t, GLfloat r);
void APIENTRY __gllc_MultiTexCoord3fvWIN
(GLbitfield mask, const GLfloat *v);
void APIENTRY __gllc_MultiTexCoord3iWIN
(GLbitfield mask, GLint s, GLint t, GLint r);
void APIENTRY __gllc_MultiTexCoord3ivWIN
(GLbitfield mask, const GLint *v);
void APIENTRY __gllc_MultiTexCoord3sWIN
(GLbitfield mask, GLshort s, GLshort t, GLshort r);
void APIENTRY __gllc_MultiTexCoord3svWIN
(GLbitfield mask, const GLshort *v);
void APIENTRY __gllc_MultiTexCoord4dWIN
(GLbitfield mask, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void APIENTRY __gllc_MultiTexCoord4dvWIN
(GLbitfield mask, const GLdouble *v);
void APIENTRY __gllc_MultiTexCoord4fWIN
(GLbitfield mask, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void APIENTRY __gllc_MultiTexCoord4fvWIN
(GLbitfield mask, const GLfloat *v);
void APIENTRY __gllc_MultiTexCoord4iWIN
(GLbitfield mask, GLint s, GLint t, GLint r, GLint q);
void APIENTRY __gllc_MultiTexCoord4ivWIN
(GLbitfield mask, const GLint *v);
void APIENTRY __gllc_MultiTexCoord4sWIN
(GLbitfield mask, GLshort s, GLshort t, GLshort r, GLshort q);
void APIENTRY __gllc_MultiTexCoord4svWIN
(GLbitfield mask, const GLshort *v);
void APIENTRY __gllc_BindNthTextureWIN
(GLuint index, GLenum target, GLuint texture);
void APIENTRY __gllc_NthTexCombineFuncWIN
(GLuint index,
GLenum leftColorFactor, GLenum colorOp, GLenum rightColorFactor,
GLenum leftAlphaFactor, GLenum alphaOp, GLenum rightAlphaFactor);
#endif // GL_WIN_multiple_textures
#endif /* __lcfuncs_h__ */