Windows-Server-2003/mergedcomponents/setupinfs/usa/font.txt

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/*:
@*: This file is organized into two main blocks. The first block contains
@*: code (non-string) sections which are specific to languages. Please put
@*: the code sections in the correct language.
@*: The second block is reserved for [Strings] which localizers will be
@*: working with. It is further divided using "#if LANGUAGE ==" for language
@*: specific strings. For strings which are common to all languages
@*: place outside the #ifs.
@*:
@*: This file is first precompiled with LANGUAGE_ID
@*: set to the language (see inf\win4\inf\makefile.inc for details).
@*: For example, for usa builds, the sections under #if LANGUAGE == 0x409
@*: will appear.
@*:
@*: Important: To support locstudio, this file contains only ONE [Strings] section.
@*:
@*/
#if LANGUAGE_ID != 0x804 && LANGUAGE_ID != 0x404 && LANGUAGE_ID != 0x411 && LANGUAGE_ID != 0x412
// This section is for non-FE (chs,cht,jpn,kor) builds. So english, german, ...
#elif LANGUAGE_ID == 0x804
//CHS specific sections
#elif LANGUAGE_ID == 0x404
//CHT specific sections
#elif LANGUAGE_ID == 0x411
//JPN specific sections
#elif LANGUAGE_ID == 0x412
//KOR specific sections
#endif
// String section below for localizers
[Strings]
#if LANGUAGE_ID != 0x804 && LANGUAGE_ID != 0x404 && LANGUAGE_ID != 0x411 && LANGUAGE_ID != 0x412
;
; Name of "MS Shell Dlg" font.
; This name doesn't get translated per se but is in this section
; because the face name is different in, say, Japanese builds.
;
ShellDlgFont = "Microsoft Sans Serif"
#elif LANGUAGE_ID == 0x804
//CHS specific sections
;
; Name of "MS Shell Dlg" font.
; This name doesn't get translated per se but is in this section
; because the face name is different in, say, Japanese builds.
;
ShellDlgFont = "Microsoft Sans Serif"
#elif LANGUAGE_ID == 0x404
//CHT specific sections
;
; Name of "MS Shell Dlg" font.
; This name doesn't get translated per se but is in this section
; because the face name is different in, say, Japanese builds.
;
ShellDlgFont = "Microsoft Sans Serif"
#elif LANGUAGE_ID == 0x411
//JPN specific sections
;
; Name of "MS Shell Dlg" font.
; This name doesn't get translated per se but is in this section
; because the face name is different in, say, Japanese builds.
;
ShellDlgFont = "MS UI Gothic"
#elif LANGUAGE_ID == 0x412
//KOR specific sections
;
; Name of "MS Shell Dlg" font.
; This name doesn't get translated per se but is in this section
; because the face name is different in, say, Japanese builds.
;
ShellDlgFont = "Microsoft Sans Serif"
#endif
smallfont = "Small Fonts"
largefont = "Large Fonts"
;
; It is believed that German is the only language where the below
; need to be localized.
;
resvga = "VGA res"
res8514 = "8514a res"