2023-01-31 00:54:23 +01:00
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#include "CVulkan.h"
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2023-02-01 00:18:07 +01:00
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#include "snes9x.h"
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#include <win32_display.h>
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#include <gfx.h>
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2023-01-31 00:54:23 +01:00
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2023-02-01 00:18:07 +01:00
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#include "../filter/hq2x.h"
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#include "../filter/2xsai.h"
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2023-01-31 00:54:23 +01:00
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bool CVulkan::Initialize(HWND hWnd)
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{
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this->hWnd = hWnd;
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RECT window_rect;
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GetWindowRect(hWnd, &window_rect);
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current_width = window_rect.right - window_rect.left;
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current_height = window_rect.bottom - window_rect.top;
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2023-02-20 22:15:38 +01:00
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try {
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context = std::make_unique<Vulkan::Context>();
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if (!context->init_win32(0, hWnd))
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return false;
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}
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catch (std::exception& e)
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{
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2023-02-01 00:18:07 +01:00
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return false;
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2023-02-20 22:15:38 +01:00
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}
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2023-02-01 00:18:07 +01:00
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2023-02-06 18:47:56 +01:00
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if (GUI.shaderEnabled && GUI.OGLshaderFileName && GUI.OGLshaderFileName[0])
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2023-02-01 00:38:02 +01:00
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{
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shaderchain = std::make_unique<Vulkan::ShaderChain>(context.get());
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2023-03-07 20:43:02 +01:00
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std::string shaderstring = std::string(_tToChar(GUI.OGLshaderFileName));
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2023-02-01 21:47:42 +01:00
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if (!shaderchain->load_shader_preset(shaderstring))
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2023-02-01 00:38:02 +01:00
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{
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2023-02-06 18:47:56 +01:00
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shaderchain.reset();
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}
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else
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{
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current_shadername = shaderstring;
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return true;
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2023-02-01 00:38:02 +01:00
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}
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}
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2023-02-10 23:03:05 +01:00
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simple_output = std::make_unique<Vulkan::SimpleOutput>(context.get(), vk::Format::eR5G6B5UnormPack16);
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2023-01-31 00:54:23 +01:00
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return true;
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}
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void CVulkan::DeInitialize()
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{
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2023-02-01 21:47:42 +01:00
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current_shadername = "";
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2023-02-06 18:47:56 +01:00
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if (context)
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context->wait_idle();
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2023-02-01 00:38:02 +01:00
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shaderchain.reset();
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2023-02-10 23:03:05 +01:00
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simple_output.reset();
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2023-02-01 00:18:07 +01:00
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filtered_image.clear();
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context.reset();
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2023-01-31 00:54:23 +01:00
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}
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void CVulkan::Render(SSurface Src)
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{
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2023-02-01 00:18:07 +01:00
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if (!context)
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return;
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2023-02-01 21:47:42 +01:00
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SSurface Dst{};
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2023-02-01 00:18:07 +01:00
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RECT dstRect = GetFilterOutputSize(Src);
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Dst.Width = dstRect.right - dstRect.left;
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Dst.Height = dstRect.bottom - dstRect.top;
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Dst.Pitch = Dst.Width << 1;
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size_t requiredSize = Dst.Width * Dst.Height;
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if (filtered_image.size() < requiredSize)
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filtered_image.resize(requiredSize * 2);
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Dst.Surface = (unsigned char *)filtered_image.data();
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RenderMethod(Src, Dst, &dstRect);
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if (!Settings.AutoDisplayMessages) {
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WinSetCustomDisplaySurface((void*)Dst.Surface, Dst.Pitch / 2, dstRect.right - dstRect.left, dstRect.bottom - dstRect.top, GetFilterScale(GUI.Scale));
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S9xDisplayMessages((uint16*)Dst.Surface, Dst.Pitch / 2, dstRect.right - dstRect.left, dstRect.bottom - dstRect.top, GetFilterScale(GUI.Scale));
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}
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RECT windowSize, displayRect;
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GetClientRect(hWnd, &windowSize);
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//Get maximum rect respecting AR setting
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displayRect = CalculateDisplayRect(Dst.Width, Dst.Height, windowSize.right, windowSize.bottom);
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2023-02-24 00:20:35 +01:00
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bool result;
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2023-02-01 00:38:02 +01:00
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if (shaderchain)
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{
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2023-02-24 00:20:35 +01:00
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result = shaderchain->do_frame_without_swap(Dst.Surface, Dst.Width, Dst.Height, Dst.Pitch, vk::Format::eR5G6B5UnormPack16, displayRect.left, displayRect.top, displayRect.right - displayRect.left, displayRect.bottom - displayRect.top);
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}
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else if (simple_output)
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{
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simple_output->set_filter(Settings.BilinearFilter);
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result = simple_output->do_frame_without_swap(Dst.Surface, Dst.Width, Dst.Height, Dst.Pitch, displayRect.left, displayRect.top, displayRect.right - displayRect.left, displayRect.bottom - displayRect.top);
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2023-02-01 00:38:02 +01:00
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}
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2023-02-24 00:20:35 +01:00
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WinThrottleFramerate();
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if (result)
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{
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context->swapchain->swap();
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if (GUI.ReduceInputLag)
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context->wait_idle();
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}
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2023-01-31 00:54:23 +01:00
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}
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bool CVulkan::ChangeRenderSize(unsigned int newWidth, unsigned int newHeight)
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{
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2023-02-01 00:18:07 +01:00
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if (!context)
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return false;
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bool vsync_changed = context->swapchain->set_vsync(GUI.Vsync);
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if (newWidth != current_width || newHeight != current_height || vsync_changed)
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{
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context->recreate_swapchain(newWidth, newHeight);
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context->wait_idle();
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current_width = newWidth;
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current_height = newHeight;
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}
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return true;
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2023-01-31 00:54:23 +01:00
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}
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bool CVulkan::ApplyDisplayChanges(void)
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{
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2023-02-01 21:47:42 +01:00
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if ((!GUI.shaderEnabled && shaderchain) || (GUI.shaderEnabled && !shaderchain))
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{
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DeInitialize();
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Initialize(hWnd);
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return true;
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}
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std::string shadername = std::string(_tToChar(GUI.OGLshaderFileName));
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if (GUI.shaderEnabled && shaderchain && (shadername != current_shadername))
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{
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shaderchain.reset();
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shaderchain = std::make_unique<Vulkan::ShaderChain>(context.get());
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if (!shaderchain->load_shader_preset(shadername))
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{
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DeInitialize();
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GUI.shaderEnabled = false;
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Initialize(hWnd);
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return false;
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}
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current_shadername = shadername;
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}
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2023-02-10 23:03:05 +01:00
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if (context->swapchain->set_vsync(GUI.Vsync))
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2023-02-01 21:47:42 +01:00
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{
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2023-02-10 23:03:05 +01:00
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context->recreate_swapchain();
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2023-02-01 21:47:42 +01:00
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}
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return true;
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2023-01-31 00:54:23 +01:00
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}
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bool CVulkan::SetFullscreen(bool fullscreen)
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{
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return false;
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}
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void CVulkan::SetSnes9xColorFormat()
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{
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2023-02-01 00:18:07 +01:00
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GUI.ScreenDepth = 16;
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GUI.BlueShift = 0;
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GUI.GreenShift = 6;
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GUI.RedShift = 11;
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S9xBlit2xSaIFilterInit();
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S9xBlitHQ2xFilterInit();
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GUI.NeedDepthConvert = FALSE;
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GUI.DepthConverted = TRUE;
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2023-01-31 00:54:23 +01:00
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}
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void CVulkan::EnumModes(std::vector<dMode>* modeVector)
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{
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2023-02-01 00:18:07 +01:00
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DISPLAY_DEVICE dd;
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dd.cb = sizeof(dd);
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DWORD dev = 0;
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int iMode = 0;
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dMode mode;
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while (EnumDisplayDevices(0, dev, &dd, 0))
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{
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if (!(dd.StateFlags & DISPLAY_DEVICE_MIRRORING_DRIVER) && (dd.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE))
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{
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DEVMODE dm;
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memset(&dm, 0, sizeof(dm));
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dm.dmSize = sizeof(dm);
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iMode = 0;
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while (EnumDisplaySettings(dd.DeviceName, iMode, &dm)) {
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if (dm.dmBitsPerPel >= 32) {
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mode.width = dm.dmPelsWidth;
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mode.height = dm.dmPelsHeight;
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mode.rate = dm.dmDisplayFrequency;
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mode.depth = dm.dmBitsPerPel;
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modeVector->push_back(mode);
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}
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iMode++;
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}
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}
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dev++;
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}
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2023-01-31 00:54:23 +01:00
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}
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2023-02-01 00:18:07 +01:00
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2023-02-01 21:47:42 +01:00
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std::vector<SlangShader::Parameter> *CVulkan::GetShaderParameters()
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{
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if (shaderchain)
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{
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return &shaderchain->preset->parameters;
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}
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else
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return nullptr;
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}
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std::function<void(const char *)> CVulkan::GetShaderParametersSaveFunction()
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{
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return [&](const char *filename) {
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if (shaderchain)
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shaderchain->preset->save_to_file(filename);
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};
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2023-02-10 23:03:05 +01:00
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}
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