snes9x/win32/CVulkan.cpp

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#include "CVulkan.h"
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#include "snes9x.h"
#include <win32_display.h>
#include <gfx.h>
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#include "../filter/hq2x.h"
#include "../filter/2xsai.h"
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bool CVulkan::Initialize(HWND hWnd)
{
this->hWnd = hWnd;
RECT window_rect;
GetWindowRect(hWnd, &window_rect);
current_width = window_rect.right - window_rect.left;
current_height = window_rect.bottom - window_rect.top;
try {
context = std::make_unique<Vulkan::Context>();
if (!context->init_win32(0, hWnd))
return false;
}
catch (std::exception& e)
{
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return false;
}
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if (GUI.shaderEnabled && GUI.OGLshaderFileName && GUI.OGLshaderFileName[0])
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{
shaderchain = std::make_unique<Vulkan::ShaderChain>(context.get());
std::string shaderstring = std::string(_tToChar(GUI.OGLshaderFileName));
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if (!shaderchain->load_shader_preset(shaderstring))
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{
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shaderchain.reset();
}
else
{
current_shadername = shaderstring;
return true;
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}
}
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simple_output = std::make_unique<Vulkan::SimpleOutput>(context.get(), vk::Format::eR5G6B5UnormPack16);
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return true;
}
void CVulkan::DeInitialize()
{
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current_shadername = "";
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if (context)
context->wait_idle();
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shaderchain.reset();
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simple_output.reset();
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filtered_image.clear();
context.reset();
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}
void CVulkan::Render(SSurface Src)
{
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if (!context)
return;
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SSurface Dst{};
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RECT dstRect = GetFilterOutputSize(Src);
Dst.Width = dstRect.right - dstRect.left;
Dst.Height = dstRect.bottom - dstRect.top;
Dst.Pitch = Dst.Width << 1;
size_t requiredSize = Dst.Width * Dst.Height;
if (filtered_image.size() < requiredSize)
filtered_image.resize(requiredSize * 2);
Dst.Surface = (unsigned char *)filtered_image.data();
RenderMethod(Src, Dst, &dstRect);
if (!Settings.AutoDisplayMessages) {
WinSetCustomDisplaySurface((void*)Dst.Surface, Dst.Pitch / 2, dstRect.right - dstRect.left, dstRect.bottom - dstRect.top, GetFilterScale(GUI.Scale));
S9xDisplayMessages((uint16*)Dst.Surface, Dst.Pitch / 2, dstRect.right - dstRect.left, dstRect.bottom - dstRect.top, GetFilterScale(GUI.Scale));
}
RECT windowSize, displayRect;
GetClientRect(hWnd, &windowSize);
//Get maximum rect respecting AR setting
displayRect = CalculateDisplayRect(Dst.Width, Dst.Height, windowSize.right, windowSize.bottom);
bool result;
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if (shaderchain)
{
result = shaderchain->do_frame_without_swap(Dst.Surface, Dst.Width, Dst.Height, Dst.Pitch, vk::Format::eR5G6B5UnormPack16, displayRect.left, displayRect.top, displayRect.right - displayRect.left, displayRect.bottom - displayRect.top);
}
else if (simple_output)
{
simple_output->set_filter(Settings.BilinearFilter);
result = simple_output->do_frame_without_swap(Dst.Surface, Dst.Width, Dst.Height, Dst.Pitch, displayRect.left, displayRect.top, displayRect.right - displayRect.left, displayRect.bottom - displayRect.top);
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}
WinThrottleFramerate();
if (result)
{
context->swapchain->swap();
if (GUI.ReduceInputLag)
context->wait_idle();
}
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}
bool CVulkan::ChangeRenderSize(unsigned int newWidth, unsigned int newHeight)
{
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if (!context)
return false;
bool vsync_changed = context->swapchain->set_vsync(GUI.Vsync);
if (newWidth != current_width || newHeight != current_height || vsync_changed)
{
context->recreate_swapchain(newWidth, newHeight);
context->wait_idle();
current_width = newWidth;
current_height = newHeight;
}
return true;
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}
bool CVulkan::ApplyDisplayChanges(void)
{
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if ((!GUI.shaderEnabled && shaderchain) || (GUI.shaderEnabled && !shaderchain))
{
DeInitialize();
Initialize(hWnd);
return true;
}
std::string shadername = std::string(_tToChar(GUI.OGLshaderFileName));
if (GUI.shaderEnabled && shaderchain && (shadername != current_shadername))
{
shaderchain.reset();
shaderchain = std::make_unique<Vulkan::ShaderChain>(context.get());
if (!shaderchain->load_shader_preset(shadername))
{
DeInitialize();
GUI.shaderEnabled = false;
Initialize(hWnd);
return false;
}
current_shadername = shadername;
}
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if (context->swapchain->set_vsync(GUI.Vsync))
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{
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context->recreate_swapchain();
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}
return true;
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}
bool CVulkan::SetFullscreen(bool fullscreen)
{
return false;
}
void CVulkan::SetSnes9xColorFormat()
{
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GUI.ScreenDepth = 16;
GUI.BlueShift = 0;
GUI.GreenShift = 6;
GUI.RedShift = 11;
S9xBlit2xSaIFilterInit();
S9xBlitHQ2xFilterInit();
GUI.NeedDepthConvert = FALSE;
GUI.DepthConverted = TRUE;
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}
void CVulkan::EnumModes(std::vector<dMode>* modeVector)
{
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DISPLAY_DEVICE dd;
dd.cb = sizeof(dd);
DWORD dev = 0;
int iMode = 0;
dMode mode;
while (EnumDisplayDevices(0, dev, &dd, 0))
{
if (!(dd.StateFlags & DISPLAY_DEVICE_MIRRORING_DRIVER) && (dd.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE))
{
DEVMODE dm;
memset(&dm, 0, sizeof(dm));
dm.dmSize = sizeof(dm);
iMode = 0;
while (EnumDisplaySettings(dd.DeviceName, iMode, &dm)) {
if (dm.dmBitsPerPel >= 32) {
mode.width = dm.dmPelsWidth;
mode.height = dm.dmPelsHeight;
mode.rate = dm.dmDisplayFrequency;
mode.depth = dm.dmBitsPerPel;
modeVector->push_back(mode);
}
iMode++;
}
}
dev++;
}
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}
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std::vector<ShaderParam> *CVulkan::GetShaderParameters()
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{
if (shaderchain)
{
// SlangShader::Parameter currently equal ShaderParam, so no conversion is neccessary
return (std::vector<ShaderParam>*)&shaderchain->preset->parameters;
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}
else
return nullptr;
}
std::function<void(const char *)> CVulkan::GetShaderParametersSaveFunction()
{
return [&](const char *filename) {
if (shaderchain)
shaderchain->preset->save_to_file(filename);
};
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}