Commit Graph

26 Commits

Author SHA1 Message Date
BearOso
b258636054 win32: Fix a couple of standards problems. 2023-03-07 14:01:29 -06:00
BearOso
a6560f70b5 win32: Remove need for DirectXMath.
It only compiles with VC.
2023-03-07 14:01:29 -06:00
Brandon Wright
5f56cadafb Use a license stub everywhere.
This points to the full license in the root directory.
2018-11-15 17:31:39 -06:00
OV2
72686f0f76 win32: get rid of some warnings 2018-08-07 18:37:14 +02:00
OV2
55e5cd6272 win32: switch to DirectXMath to remove d3d9x dependency, remove HLSL 2018-08-07 18:37:14 +02:00
Brandon Wright
20bd60a3c6 Update copyright dates. 2018-05-25 15:44:52 -05:00
OV2
f883561d11 win32: use bilinear setting in core 2018-05-20 20:51:20 +02:00
OV2
94f90fc94b win32: use rewinding setting in core 2018-05-20 20:51:20 +02:00
Brandon Wright
7a2ca6dc2a Update copyrights. 2017-11-17 16:00:58 -06:00
Nelson Garcia
4800633821 Easy windows build support
Added and modified VS project files to more easily get started building
and working with s9x in the Windows VS environment.
2017-02-17 20:52:11 -08:00
OV2
b478002bfe win32: properly pass unicode chars to DXErr replacement 2016-11-19 20:05:29 +01:00
Brandon Wright
bb7df011ff Revert "Fix compilation of wchar string literals"
This reverts commit 4a7d40e94e.
2016-11-14 13:19:53 -06:00
qwertymodo
4a7d40e94e Fix compilation of wchar string literals 2016-11-03 12:28:45 -07:00
Brandon Wright
1661fc838c Add copyrights. 2016-10-15 11:31:26 -05:00
OV2
d81c0a68d3 Win32: fix relative includes for cg shader passes 2016-10-08 23:07:02 +02:00
Brandon Wright
ddb1527236 Bump OV2 Windows port copyright. 2016-10-07 12:53:18 -05:00
Brandon Wright
006fc22ebb Add byuu copyright for his S-SMP 2016-10-07 12:47:07 -05:00
Brandon Wright
91aebfe759 Update some copyrights, bump version number. 2016-10-01 20:03:03 -05:00
OV2
2b6eff3d4c win32: only set sampler state for fragment 2013-12-17 22:56:44 +01:00
OV2
44cd82a966 win32: fix d3d cg problems 2013-06-16 11:44:34 +02:00
OV2
987f13b5c6 win32: cgp fixes 2013-04-22 01:29:41 +02:00
OV2
555f5110fb win32: add float_framebuffer to cg shaders 2013-03-26 16:09:01 +01:00
OV2
157e2f51d4 win32: add frame_count_mod to cg shaders 2013-03-26 15:39:17 +01:00
OV2
486cde4391 Win32: add rewind support 2012-03-28 20:52:15 +02:00
OV2
245364b7c1 Win32: use D3DTADDRESS_BORDER in every pass 2011-12-10 19:17:03 +01:00
OV2
468275b2f2 Win32: match D3D/OGL cg meta shader capability and update to latest spec 2011-12-10 15:52:41 +01:00