Brandon Wright
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405aee6d1e
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Clean up shader files a bit.
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2019-01-08 17:18:17 -06:00 |
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Brandon Wright
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f0ddb097f9
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Mark all of GTK+ with header stub, and a couple others.
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2018-11-15 17:42:29 -06:00 |
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Brandon Wright
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b84a8fbd5b
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glsl: Use core-compatible OpenGL calls.
* Remove glTexCoordPointer because it wasn't affecting anything
anyway.
* Use GL_TRIANGLE_STRIP instead of deprecated GL_QUADS.
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2018-10-27 18:00:15 -05:00 |
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Brandon Wright
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58e04558c6
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Save framebuffer.
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2018-10-22 13:56:18 -05:00 |
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Brandon Wright
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b9b60a8e60
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GLSL: Use a viewport callback to size final pass.
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2018-05-21 14:36:13 -05:00 |
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OV2
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d8ef082cfe
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Clear config on destroy
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2018-05-20 20:51:20 +02:00 |
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OV2
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8b55dd617d
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Set default wrap mode
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2018-05-20 20:51:20 +02:00 |
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Brandon Wright
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2a2675938e
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Use lastpass variable.
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2018-05-19 14:10:48 -05:00 |
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Brandon Wright
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0d75e78e79
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Fix first frame being upside down with motion blur shader.
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2018-05-19 14:09:21 -05:00 |
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Brandon Wright
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df19fc3f11
|
Delete contents after use.
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2018-05-14 18:27:06 -05:00 |
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Brandon Wright
|
09ea2d0e67
|
Various fixes.
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2018-05-14 17:19:55 -05:00 |
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Brandon Wright
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cc8fd9c231
|
Add wrap_mode parameter.
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2018-05-14 14:27:07 -05:00 |
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Brandon Wright
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a42498b161
|
Fix a bunch of warnings.
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2018-05-13 20:19:21 -05:00 |
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Brandon Wright
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20127f4473
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Clean up glsl.cpp.
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2018-05-13 18:39:56 -05:00 |
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Brandon Wright
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79adc1d3c8
|
Move shader files to root directory.
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2018-05-13 18:22:54 -05:00 |
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