OV2
|
72686f0f76
|
win32: get rid of some warnings
|
2018-08-07 18:37:14 +02:00 |
|
OV2
|
55e5cd6272
|
win32: switch to DirectXMath to remove d3d9x dependency, remove HLSL
|
2018-08-07 18:37:14 +02:00 |
|
Brandon Wright
|
20bd60a3c6
|
Update copyright dates.
|
2018-05-25 15:44:52 -05:00 |
|
OV2
|
f883561d11
|
win32: use bilinear setting in core
|
2018-05-20 20:51:20 +02:00 |
|
OV2
|
94f90fc94b
|
win32: use rewinding setting in core
|
2018-05-20 20:51:20 +02:00 |
|
Brandon Wright
|
7a2ca6dc2a
|
Update copyrights.
|
2017-11-17 16:00:58 -06:00 |
|
Nelson Garcia
|
4800633821
|
Easy windows build support
Added and modified VS project files to more easily get started building
and working with s9x in the Windows VS environment.
|
2017-02-17 20:52:11 -08:00 |
|
OV2
|
b478002bfe
|
win32: properly pass unicode chars to DXErr replacement
|
2016-11-19 20:05:29 +01:00 |
|
Brandon Wright
|
bb7df011ff
|
Revert "Fix compilation of wchar string literals"
This reverts commit 4a7d40e94e .
|
2016-11-14 13:19:53 -06:00 |
|
qwertymodo
|
4a7d40e94e
|
Fix compilation of wchar string literals
|
2016-11-03 12:28:45 -07:00 |
|
Brandon Wright
|
1661fc838c
|
Add copyrights.
|
2016-10-15 11:31:26 -05:00 |
|
OV2
|
d81c0a68d3
|
Win32: fix relative includes for cg shader passes
|
2016-10-08 23:07:02 +02:00 |
|
Brandon Wright
|
ddb1527236
|
Bump OV2 Windows port copyright.
|
2016-10-07 12:53:18 -05:00 |
|
Brandon Wright
|
006fc22ebb
|
Add byuu copyright for his S-SMP
|
2016-10-07 12:47:07 -05:00 |
|
Brandon Wright
|
91aebfe759
|
Update some copyrights, bump version number.
|
2016-10-01 20:03:03 -05:00 |
|
OV2
|
2b6eff3d4c
|
win32: only set sampler state for fragment
|
2013-12-17 22:56:44 +01:00 |
|
OV2
|
44cd82a966
|
win32: fix d3d cg problems
|
2013-06-16 11:44:34 +02:00 |
|
OV2
|
987f13b5c6
|
win32: cgp fixes
|
2013-04-22 01:29:41 +02:00 |
|
OV2
|
555f5110fb
|
win32: add float_framebuffer to cg shaders
|
2013-03-26 16:09:01 +01:00 |
|
OV2
|
157e2f51d4
|
win32: add frame_count_mod to cg shaders
|
2013-03-26 15:39:17 +01:00 |
|
OV2
|
486cde4391
|
Win32: add rewind support
|
2012-03-28 20:52:15 +02:00 |
|
OV2
|
245364b7c1
|
Win32: use D3DTADDRESS_BORDER in every pass
|
2011-12-10 19:17:03 +01:00 |
|
OV2
|
468275b2f2
|
Win32: match D3D/OGL cg meta shader capability and update to latest spec
|
2011-12-10 15:52:41 +01:00 |
|