Commit Graph

18 Commits

Author SHA1 Message Date
Nebuleon Fumika
c64bfbf614 gfx.cpp: memset less memory at once for FirstSprite+Y, accelerating sprite rendering if not all lines have sprites. 2018-05-02 18:03:56 -05:00
Brandon Wright
0d102b72ff Revamping cheats support. 2018-04-25 19:29:26 -05:00
Brandon Wright
5285ec4e9d Move color table generation out of tile renderer. 2018-04-11 12:45:06 -05:00
Brandon Wright
9641b6999e Don't break interlace syncopation on frame skip.
Unfortunately, save states with the wrong field are now broken forever.
2017-11-22 12:36:02 -06:00
Brandon Wright
7a2ca6dc2a Update copyrights. 2017-11-17 16:00:58 -06:00
Brandon Wright
1661fc838c Add copyrights. 2016-10-15 11:31:26 -05:00
Brandon Wright
ddb1527236 Bump OV2 Windows port copyright. 2016-10-07 12:53:18 -05:00
Brandon Wright
006fc22ebb Add byuu copyright for his S-SMP 2016-10-07 12:47:07 -05:00
Brandon Wright
91aebfe759 Update some copyrights, bump version number. 2016-10-01 20:03:03 -05:00
OV2
365f30fcd8 Adjust input display position if displaying movie frame counter (gocha) 2012-07-30 19:18:14 +02:00
OV2
faee2859b5 Change ZeroMemory to memset 2012-01-23 18:12:47 +01:00
OV2
c188725ee4 Fix crash when drawing crosshair on screen edges (remove old workaround) 2011-11-01 00:55:17 +01:00
OV2
2c3230a8da Rework mid-frame interlace handling (ASP briefing screen) 2011-10-23 23:33:45 +02:00
OV2
c47598f3cf Update copyright in all files 2011-04-11 21:51:20 +02:00
OV2
c7c2ff4f6f Fix glitched images on one-frame interlace changes (e.g. chrono trigger) 2011-02-12 18:41:39 +01:00
OV2
5e53e209b9 Improve interlace and OAM interlace support.
Interlace is now possible in every bg mode. OAM interlace no longer
forces global interlace and properly switches between odd and even
lines. Screen output can now be 256x448.
2011-02-03 22:12:42 +01:00
OV2
debd16c179 Update to latest WIP 2010-09-25 18:46:06 +02:00
OV2
d1666860e0 Initial 1.52 import 2010-09-25 17:46:12 +02:00