Commit Graph

21 Commits

Author SHA1 Message Date
OV2
85d30d5c5f Win32: Fix hires blending interfering with avi recording
Blending is now done onto a separate surface, leaving GFX.Screen
intact for avi recording. This also makes it possible to preview
the effect in the video settings.
2011-02-12 18:41:40 +01:00
OV2
c3bf1d7b59 Win32: Rework AVI image generation (gocha)
New option in emulation settings allows forcing the recording size
to 512x448, otherwise always resize output to 256x239.
Also improves avi sound sync (gocha)
2011-02-12 18:41:39 +01:00
zones
78d2b51efe I apologize my mistake. Commit changes I deleted by mistake. 2011-01-30 21:32:06 +09:00
OV2
6d03d238b6 Win32: use less aggressive waiting for soundsync 2011-01-22 15:42:39 +01:00
OV2
b888c0f4ab Win32: re-merge win coreupdate commits, update version information 2011-01-16 14:06:43 +01:00
OV2
695e4b6b8e Win32: Use accurate calculation for client area->window size conversion (gocha) 2011-01-14 20:20:05 +01:00
OV2
46bc2d4c5c Win32: Add and fix Autofire for D-pad (gocha) 2011-01-14 00:26:22 +01:00
OV2
63706037a5 Win32: Fix "Turbo Down mode" hotkey assignment (gocha)
Also remove deprecated GLCube hotkey
2011-01-14 00:26:12 +01:00
OV2
8218618c6c Fix menu commands, add predefined window sizes 2010-12-02 20:09:49 +01:00
OV2
1c3d31828c Dynamically bind to SHCreateItemFromParsingName
SHCreateItemFromParsingName requires a windows version >= vista.
It's only needed for the jumplist, so we'll look for it dynamically.
2010-11-13 20:38:33 +01:00
OV2
371be9b5da Add "Display Frame Rate" menu toggle, change accelerators 2010-11-13 17:29:35 +01:00
OV2
f2e5dc3136 Change GLSL to use bsnes 071's unified XML files 2010-10-22 21:51:50 +02:00
OV2
3018f8dac0 Fix menu IDs; always look for valid.ext in DEFAULT_DIR 2010-10-21 23:07:11 +02:00
OV2
59f68745be New menu structure 2010-10-18 21:06:56 +02:00
OV2
872c1d8fb6 Take control of win7 jumplist
Register snes9x in OpenWithProgid for all supported extensions
Sync win7 jumplist with recent roms list
2010-10-16 20:15:59 +02:00
OV2
856724cffe Fix cheat window unicode conversion (Brian Friesen)
The cheat window only handles ansi chars, so we need to
explicitly use the "A" functions.
2010-10-04 17:24:57 +02:00
OV2
e82d975b54 Remove language menu and restore debugger
Language menu is useless as english is the only option in it.
Localization needs a new approach...
Win32 port compiles again with DEBUGGER set (snes9x-rr)
2010-10-02 00:56:07 +02:00
OV2
8c665e6299 Merged in two snes9x-rr GUI changes
drag&drop support for ROMs (no movies atm)
unified avi recording menu item
removed a few legacy leftovers
disabling the strech option no longer disables bilinear filtering
2010-09-29 13:48:26 +02:00
OV2
d0b9becaab Import latest win32-dev changes
OpengGL support
full unicode support
x64 build support
shader support (D3D+OGL)
DDraw: vsync, dynamic buffer allocation
restored SPC save option
better window position saving
fixed crash during fullscreen switch
2010-09-25 19:35:19 +02:00
OV2
dec64a5d80 Update win32-dev branch to 1.52fix4 2010-09-25 17:52:32 +02:00
OV2
d1666860e0 Initial 1.52 import 2010-09-25 17:46:12 +02:00