Commit Graph

2017 Commits

Author SHA1 Message Date
Brandon Wright
d33c9eaad5 Fix case when vtimer and htimer are enabled and the timer would have triggered earlier on the current line. 2018-05-27 12:45:18 -05:00
Brandon Wright
c932d4e37a Add IRQ transition. 2018-05-27 11:03:21 -05:00
qwertymodo
15f76f7eca Ensure all MSU-1 reads are stereo channel aligned 2018-05-26 20:02:16 -07:00
qwertymodo
3fba3492d2 Fix MSU-1 channel swap on loop 2018-05-26 20:01:02 -07:00
Brandon Wright
ce2a685c89 Adjust timing. 2018-05-26 20:34:38 -05:00
Brandon Wright
c615c42199 Here, too. 2018-05-26 20:14:02 -05:00
Brandon Wright
5595e3cb96 Do HEventProcessing conditionally. 2018-05-26 20:12:44 -05:00
Brandon Wright
f57ba74547 More WAI fixing. 2018-05-26 18:16:12 -05:00
Brandon Wright
937eeab133 Fix Mortal Kombat II. 2018-05-26 18:08:03 -05:00
Brandon Wright
37954fe510 Fix some IRQ bits. 2018-05-26 17:02:57 -05:00
Brandon Wright
0d1bd3f5ae Unbreak Battle Blaze. Rebreak Marko's Magic Football. 2018-05-26 13:18:01 -05:00
OV2
614e4ba106 libretro: fix makefile compile 2018-05-26 16:10:55 +02:00
OV2
671c124e24 Fix GoldFinger cheats (ilag11111) (closes #306) 2018-05-26 15:39:22 +02:00
OV2
470ea70687 libretro: fix compile, restore changes, switch to vs2017 project 2018-05-26 15:15:06 +02:00
Brandon Wright
7b3bbda18b Update libretro port. 2018-05-25 17:03:10 -05:00
Brandon Wright
b64eaba633 Bump version number, except Appveyor. 2018-05-25 16:01:02 -05:00
Brandon Wright
14366195dd Changes.txt 2018-05-25 15:48:02 -05:00
Brandon Wright
20bd60a3c6 Update copyright dates. 2018-05-25 15:44:52 -05:00
OV2
75b76e3bb7 win32: add up/down controls to all parameters 2018-05-25 22:24:32 +02:00
OV2
2a685b558c win32: hide gfx dialog while displaying parameter dialog, disable button
when shaders are disabled
2018-05-25 20:56:21 +02:00
Brandon Wright
98d3d276d5 Add automatic input rate adjustment to win32. 2018-05-24 18:52:43 -05:00
Brandon Wright
8200a7bb5f Drop Cg shaders from GTK+ port. 2018-05-24 13:00:49 -05:00
Brandon Wright
d39e7af6d0 Move shader parameters to main menu and make dialog box non-modal so we can see changes in real time. 2018-05-24 12:20:06 -05:00
OV2
636ac85b85 win32: free allocated full path 2018-05-24 18:22:20 +02:00
OV2
ba76c1c2be win32: handle unicode when loading glsl shaders 2018-05-24 18:19:00 +02:00
OV2
4b770e0997 win32: add missing parameter dialog files 2018-05-24 18:12:35 +02:00
OV2
c72675a03b win32: handle shader loading errors 2018-05-24 16:14:50 +02:00
OV2
ec5980b1af win32: reset texture size vars on deinit and creation 2018-05-24 15:54:06 +02:00
OV2
9a78a04a90 win32: properly adjust height for filters (fixes #305) 2018-05-24 15:54:06 +02:00
OV2
06f84ee6b3 win32: add shader parameters dialog 2018-05-24 15:54:06 +02:00
Brandon Wright
e3a86417b8 Set controller data up on startup instead of when game first latches. 2018-05-23 16:06:00 -05:00
Brandon Wright
c555b07846 Translate mouse coordinates correctly in hidpi modes. Hide cursor when SuperScope enabled. 2018-05-23 15:50:57 -05:00
Brandon Wright
8fd6346d3d More changes.txt. 2018-05-22 19:04:54 -05:00
Brandon Wright
1c46c7ac56 Return 0x80 instead of 0xff when simulating DSP1. 2018-05-22 18:59:15 -05:00
Brandon Wright
9b595b5b19 Return different MDR in some cases. 2018-05-22 18:49:20 -05:00
Brandon Wright
75c60aa666 Spacing. 2018-05-22 16:58:12 -05:00
Brandon Wright
c80be8c7f6 Add some things to changes.txt. 2018-05-22 16:57:16 -05:00
Brandon Wright
cff3ff50f5 I think this one's fixed, too. 2018-05-22 16:50:52 -05:00
Brandon Wright
eba29c569a Fix tile selection in mosaic offset-per-tile mode. Fixes first Contra 3 boss. 2018-05-22 15:58:10 -05:00
Brandon Wright
eabfc07c1d Remove left edge set. 2018-05-22 15:22:12 -05:00
Brandon Wright
d7492f1804 Left edge must be retested because we're not using whole tile widths. 2018-05-22 15:16:14 -05:00
Brandon Wright
c29ca215d0 Increment VRAM pointer even if we don't write to it. 2018-05-22 14:54:37 -05:00
OV2
a911503d4a win32: restore old style OGL .shader support 2018-05-22 21:43:51 +02:00
OV2
69f5e03ac5 win32: use npot textures in OGL if available, use glsl viewport callback 2018-05-22 21:30:59 +02:00
OV2
3b5ca2397b win32: do not overwrite glsl output 2018-05-22 21:26:38 +02:00
Brandon Wright
9bd9133fbc Fix declaration so it's obvious I switched variables around. 2018-05-21 18:08:22 -05:00
Brandon Wright
b9b60a8e60 GLSL: Use a viewport callback to size final pass. 2018-05-21 14:36:13 -05:00
Brandon Wright
206523ee17 Update width when converting to/from hires. 2018-05-20 20:03:12 -05:00
OV2
d8ef082cfe Clear config on destroy 2018-05-20 20:51:20 +02:00
OV2
8b55dd617d Set default wrap mode 2018-05-20 20:51:20 +02:00