Brandon Wright
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b84a8fbd5b
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glsl: Use core-compatible OpenGL calls.
* Remove glTexCoordPointer because it wasn't affecting anything
anyway.
* Use GL_TRIANGLE_STRIP instead of deprecated GL_QUADS.
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2018-10-27 18:00:15 -05:00 |
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Brandon Wright
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58e04558c6
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Save framebuffer.
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2018-10-22 13:56:18 -05:00 |
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Brandon Wright
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171a20cb6d
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Use some more compatible OpenGL version checking.
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2018-05-28 18:40:29 -05:00 |
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Brandon Wright
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8200a7bb5f
|
Drop Cg shaders from GTK+ port.
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2018-05-24 13:00:49 -05:00 |
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OV2
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ba76c1c2be
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win32: handle unicode when loading glsl shaders
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2018-05-24 18:19:00 +02:00 |
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OV2
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06f84ee6b3
|
win32: add shader parameters dialog
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2018-05-24 15:54:06 +02:00 |
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Brandon Wright
|
9bd9133fbc
|
Fix declaration so it's obvious I switched variables around.
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2018-05-21 18:08:22 -05:00 |
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Brandon Wright
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b9b60a8e60
|
GLSL: Use a viewport callback to size final pass.
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2018-05-21 14:36:13 -05:00 |
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OV2
|
d8ef082cfe
|
Clear config on destroy
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2018-05-20 20:51:20 +02:00 |
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OV2
|
8b55dd617d
|
Set default wrap mode
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2018-05-20 20:51:20 +02:00 |
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OV2
|
ad2c72d26c
|
win32: fist step glsl shaders
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2018-05-20 20:51:20 +02:00 |
|
Brandon Wright
|
2a2675938e
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Use lastpass variable.
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2018-05-19 14:10:48 -05:00 |
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Brandon Wright
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0d75e78e79
|
Fix first frame being upside down with motion blur shader.
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2018-05-19 14:09:21 -05:00 |
|
Brandon Wright
|
df19fc3f11
|
Delete contents after use.
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2018-05-14 18:27:06 -05:00 |
|
Brandon Wright
|
09ea2d0e67
|
Various fixes.
|
2018-05-14 17:19:55 -05:00 |
|
Brandon Wright
|
cc8fd9c231
|
Add wrap_mode parameter.
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2018-05-14 14:27:07 -05:00 |
|
Brandon Wright
|
a42498b161
|
Fix a bunch of warnings.
|
2018-05-13 20:19:21 -05:00 |
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Brandon Wright
|
20127f4473
|
Clean up glsl.cpp.
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2018-05-13 18:39:56 -05:00 |
|
Brandon Wright
|
79adc1d3c8
|
Move shader files to root directory.
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2018-05-13 18:22:54 -05:00 |
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