Commit Graph

1055 Commits

Author SHA1 Message Date
OV2
3a1aa9ddde Win32: fix open rom extension filters 2011-05-01 15:34:20 +02:00
OV2
f342d6b137 Apply APUAllowTimeOverflow to Porky Pig's Haunted Holiday 2011-05-01 15:33:37 +02:00
OV2
1482cae24d Win32: set viewport on device reset, clear image before image size changes 2011-04-30 01:26:42 +02:00
OV2
13e8c2dc34 Win32: fix custom rom dialog 2011-04-29 13:01:06 +02:00
OV2
3cd9a46f00 Apply APUAllowTimeOverflow to Mutant Chronicles - Doom Troopers (danieldematteis) 2011-04-24 15:38:10 +02:00
adventureoflink
3410479bff Forgot to mention Rakashazi's update of Snes9X EX, my bad! 2011-04-24 05:55:45 -07:00
zones
f51dca7a79 Update changes.txt 2011-04-24 15:15:13 +09:00
adventureoflink
df376d7041 Added in the newest contender to the Snes9X X-box scene: Snes9xbox! 2011-04-23 22:56:15 -07:00
OV2
2644641713 Expose apu debugger status; win32: expose apu debugger, add missing type 2011-04-20 19:23:39 +02:00
zones
c9cb2724d9 Simpler echo buffer fix 2011-04-20 22:33:12 +09:00
adventureoflink
a2bd5acf77 added a new part to the intro 2011-04-19 12:31:25 -07:00
adventureoflink
5a23307804 slightly re-made the intro 2011-04-19 12:24:46 -07:00
adventureoflink
5141d2c65e fixed some inconsistencies that I forgot to fix in the Android section as well, oops 2011-04-19 12:15:56 -07:00
adventureoflink
cac3256b62 fixed a couple more inconsistencies that I missed the first time, whoops 2011-04-19 12:12:38 -07:00
adventureoflink
37f4a9d594 Fixed a couple more inconsistencies 2011-04-19 12:11:17 -07:00
adventureoflink
aa8b1bf2a5 fixed a few inconsistencies and added a possible extra step to the PS3 running instructions. 2011-04-19 11:54:58 -07:00
adventureoflink
786aa469da Forgot to add the disclaimer to the PS3 section, my bad!
Added some more detailed instructions on how to get each port going.Added a nice intro to the file as well.
2011-04-19 11:25:01 -07:00
adventureoflink
5330bed74e Condensed all the Googling into a disclaimer for each port; hopefully this'll make it easier to read. 2011-04-19 09:55:30 -07:00
adventureoflink
1dc12afab1 Removed SparroHawc's Android port of Snes9X, and converted the file to the standard 80 characters per line format 2011-04-19 09:45:57 -07:00
zones
fc7a79b2bb Add ports list doc (adventure_of_link) / Add APU debugger / Fix the issue that echo breaks the boot ROM 2011-04-19 23:02:08 +09:00
Serguey G Basalaev
1698a0ce33 Russian translation 2011-04-12 23:49:11 +07:00
Brandon Wright
ec534375e6 Added GTK+ changes to changelog. 2011-04-12 06:06:25 -05:00
Brandon Wright
9dc0ac6cd5 Fix overwritten LIBS variable. Add some libraries to it in case
pkg-config doesn't include them with GTK+ for some reason.
2011-04-12 05:15:57 -05:00
OV2
c47598f3cf Update copyright in all files 2011-04-11 21:51:20 +02:00
OV2
9f22745fa5 Win32: fix double cg function unloading 2011-04-10 16:39:56 +02:00
zones
2f2d92a9da Update changelog / update minizip to 1.01h / update docs / Mac: changed MusicBox to Cocoa interface 2011-04-10 22:44:28 +09:00
zones
58a58c110e Mac: 10.3.x support, replace nib with xib 2011-03-21 19:43:33 +09:00
OV2
1640d1e395 Win32: add missing copyright, update readme/howtocompile, match preprocessor defines 2011-03-20 23:53:39 +01:00
OV2
153db86437 Win32: dynamically load the cg runtime; gracefully disable its functionality
The cg runtime is no longer required to run snes9x. If unavailable, no error
message will be displayed unless the user tries to load a cg shader.
2011-03-20 23:21:12 +01:00
OV2
8f63cb0cea Win32: do not use pre-transformed vertices in D3D
Using pre-transformed vertices bypasses vertex shaders, which
prevented some of the cg shaders to run correctly.
2011-03-06 00:48:54 +01:00
OV2
82fe0f7819 Win32: update cg shader handling, output compile errors 2011-03-04 02:11:36 +01:00
OV2
42afceb287 Win32: fix hi-res filter box (again) 2011-03-04 00:46:18 +01:00
OV2
f1b7d31c8e Win32: fix osd for all hires filter scales 2011-03-04 00:38:16 +01:00
OV2
481bf0647f Win32: rework hi-res blending
Only blend on filters that do not blend themself.
2011-03-02 23:13:02 +01:00
zones
41dc2fbb61 Add blend filters in blit.cpp 2011-02-24 21:22:19 +09:00
OV2
b65f18fa84 Win32: add preliminary CG shader support (D3D + OGL)
CG shaders can be found in the ps3 snes9x port. Some of them will
not work correctly with all internal filter modes.
2011-02-24 01:36:11 +01:00
Brandon Wright
fc3025bd05 Add a label that shows relative video refresh rate for the selected
sound input rate.
2011-02-23 15:38:55 -06:00
zones
a013ae3306 Mac,Unix: Add 256*448,478 support / Mac:code cleanup 2011-02-20 20:27:20 +09:00
OV2
c717e7d5ef Fix hires pixel plotter
Hires images are no longer shifted left by one pixel.
2011-02-13 23:44:16 +01:00
OV2
8cf6950c3d Win32: use generic DirectX error library (gocha) 2011-02-13 01:18:55 +01:00
OV2
85d30d5c5f Win32: Fix hires blending interfering with avi recording
Blending is now done onto a separate surface, leaving GFX.Screen
intact for avi recording. This also makes it possible to preview
the effect in the video settings.
2011-02-12 18:41:40 +01:00
OV2
c3bf1d7b59 Win32: Rework AVI image generation (gocha)
New option in emulation settings allows forcing the recording size
to 512x448, otherwise always resize output to 256x239.
Also improves avi sound sync (gocha)
2011-02-12 18:41:39 +01:00
OV2
c7c2ff4f6f Fix glitched images on one-frame interlace changes (e.g. chrono trigger) 2011-02-12 18:41:39 +01:00
Brandon Wright
88176c03d4 Changed the hi-res filter to be a simple merge between adjacent pixels.
Clarified a few options in the preferences dialog.
2011-02-11 11:09:49 -06:00
Brandon Wright
7e32a1f4ea Simplify ridiculous round-about function calls. 2011-02-11 03:50:24 -06:00
Brandon Wright
f9b909b022 Fix GTK+ 3.0 changes that required GTK+ 2.24 for compatibility. 2011-02-11 03:44:47 -06:00
Brandon Wright
10c498e37b More GTK+3 support. 2011-02-05 19:42:26 -06:00
Brandon Wright
61b7f108b9 Some changes to improve Gtk+ 3.0 compatibility. Still not working. 2011-02-05 06:36:27 -06:00
OV2
5e53e209b9 Improve interlace and OAM interlace support.
Interlace is now possible in every bg mode. OAM interlace no longer
forces global interlace and properly switches between odd and even
lines. Screen output can now be 256x448.
2011-02-03 22:12:42 +01:00
Brandon Wright
7c4d1566f7 Don't set optimize flags if using custom CFLAGS. User flags would override these anyway, so this is just a cleanup. 2011-01-31 03:04:07 -06:00