Commit Graph

1480 Commits

Author SHA1 Message Date
Alias Letterman
fcbf046b01 win32: Align some dialog positions. 2019-02-11 12:28:58 -06:00
OV2
3c928d0824 win32: remove nonexistent options 2019-02-11 17:45:08 +01:00
OV2
5fdfef70d9 win32: remove some warnings 2019-02-11 17:32:26 +01:00
OV2
c052462248 Remove a few warnings 2019-02-11 17:12:02 +01:00
Brandon Wright
b54ded7081 GTK: SDL sound driver fixed. 2019-02-09 19:18:45 -06:00
Brandon Wright
2ba6553c14 GTK: SoundSync is now handled in the drivers. 2019-02-09 18:48:17 -06:00
Alias Letterman
b1039e7c65 Fix Windows build. Tweak XAudio a bit. 2019-02-09 16:46:08 -06:00
Brandon Wright
845366f139 Make Resampler a class again. 2019-02-09 12:21:38 -06:00
Brandon Wright
e938225cd2 APU: Remove extra buffers. 2019-02-09 12:03:34 -06:00
Brandon Wright
8c9c3eb6a4 Fix buffer overrun. 2019-02-09 11:40:42 -06:00
Brandon Wright
ac03facaa9 Add single sample push. 2019-02-08 20:32:42 -06:00
Brandon Wright
36406a6627 Add a consolidated resampler. 2019-02-08 20:23:18 -06:00
Brandon Wright
5b4ca50792 GTK+: Strip out extra sound code.
No more Stereo, 16-bit or Reverse options.
2019-02-06 19:41:33 -06:00
Brandon Wright
d8579ff9cb win32: XAudio2: Allow partially filling sample blocks.
Use minimal Snes9x-side buffer with XAudio2.
2019-02-06 17:29:46 -06:00
Brandon Wright
2701e7219c Get SoundSync working and don't overflow dsp buffer. 2019-02-06 15:00:45 -06:00
Brandon Wright
9994023f09 Allow use of Snes9x-side buffer if needed. 2019-02-05 19:56:59 -06:00
Brandon Wright
1a41ca21b3 Don't clear MSU if not enabled. Change sound sync level. 2019-02-05 19:34:50 -06:00
Brandon Wright
c376908f2e Revert "Revert "APU: Big refactor." I'll put this in a branch."
This reverts commit 19f03c44de.
2019-02-05 17:21:23 -06:00
Brandon Wright
19f03c44de Revert "APU: Big refactor." I'll put this in a branch.
This reverts commit aebfc85cdf.
2019-02-05 17:20:23 -06:00
Brandon Wright
aebfc85cdf APU: Big refactor.
Remove 8-bit, Mono, and Reverse Stereo options.
2019-02-05 16:26:22 -06:00
Brandon Wright
2f646879d3 GTK+: Tweak onscreen font a bit. 2019-02-04 14:13:00 -06:00
Brandon Wright
28d668fff7 win32: Shaders: Save parameters and restore on cancel.
Also, change "Parameters" button to "Parameters..." to indicate
it opens a dialog box.

Adjust the spacing and remove the message about custom shader files.
2019-02-02 19:08:19 -06:00
Brandon Wright
b46a954874 Revert "win32: Shaders: Save parameters and restore on cancel."
This reverts commit 93a4cdea96.
2019-02-02 19:07:36 -06:00
Brandon Wright
93a4cdea96 win32: Shaders: Save parameters and restore on cancel.
Also, change "Parameters" button to "Parameters..." to indicate
it opens a dialog box.
2019-02-02 16:50:24 -06:00
Brandon Wright
e678ad558d Merge remote-tracking branch 'origin/slang-win32' 2019-02-02 15:03:37 -06:00
OV2
7045cd8478 win32: pass around active shader to parameter dialog 2019-02-01 22:41:29 +01:00
OV2
1ea9bcf560 win32: let shader param dialog save slangp 2019-02-01 22:33:24 +01:00
OV2
47dce09600 win32: only reload shader if filename changes 2019-02-01 00:07:52 +01:00
Brandon Wright
0cb166862f GTK+: Add things to shader parameters dialog:
Spin buttons next to sliders for precise control.
Save as box to save a new preset.
2019-01-31 16:33:17 -06:00
OV2
1dc7eec15d win32: display slang shaders in selection dialog 2019-01-31 23:18:18 +01:00
OV2
cdf2061612 win32: adjust glslang projects to use same intermed/output folders 2019-01-31 22:57:23 +01:00
OV2
8c677dd91e win32: add glslang submodule, compile with USE_SLANG 2019-01-31 22:44:34 +01:00
Brandon Wright
c9f66cf910 GTK+: matches only compared joystick bindings. 2019-01-30 17:55:22 -06:00
Brandon Wright
c74b643554 Shaders: MSVC wants this explicit. 2019-01-30 12:53:47 -06:00
Brandon Wright
a3149db714 Shaders: Remove 10-bit format identifiers. 2019-01-30 12:50:33 -06:00
Brandon Wright
4942c0560c Formatting. 2019-01-30 10:39:18 -06:00
Brandon Wright
fc31f47fc2 Shaders: Scan source code in as few passes as possible.
Improves loading time of crt-royale significantly.
2019-01-30 10:25:19 -06:00
Brandon Wright
f825f14a06 Shaders: Try to clean up in case we reuse GLSLShader. 2019-01-29 17:49:40 -06:00
Brandon Wright
a569fbeabc Typo fix. 2019-01-29 17:23:56 -06:00
Brandon Wright
3426f146f1 Shaders: Oops. Add scale check to Y, too. 2019-01-27 20:26:56 -06:00
Brandon Wright
9b67d0ad8b Shaders: Use mipmap_input flag. 2019-01-27 20:14:28 -06:00
Brandon Wright
5fc0271330 Shaders: Show errors on file load with name in "". 2019-01-27 19:12:42 -06:00
Brandon Wright
9523f10518 Add license stub. 2019-01-27 18:00:37 -06:00
Brandon Wright
8c8805da40 Slang: Implement feedback support. See below.
This uses a complex workaround because we normally draw the last
pass straight to the screen. Now, only in the event that feedback is
enabled and only if the last pass uses it, we draw to a texture and use
glBlitFramebuffer to draw to the screen (saved_framebuffer) instead.
2019-01-27 17:43:22 -06:00
Brandon Wright
58e1bfadfa Revert "Revert "Slang: Feedback support. Doesn't completely work yet.""
This reverts commit 814323513d.
2019-01-27 16:28:18 -06:00
Brandon Wright
814323513d Revert "Slang: Feedback support. Doesn't completely work yet."
This reverts commit 9536daa09b.
2019-01-26 18:13:32 -06:00
Brandon Wright
9536daa09b Slang: Feedback support. Doesn't completely work yet.
We don't commit the last stage to a texture any more, so feedback can't
read it. That would need to be reverted for this to work.
2019-01-26 17:57:03 -06:00
Brandon Wright
c1feada6d7 GTK+: Don't save single pass slang as glslp. 2019-01-26 17:56:53 -06:00
Brandon Wright
d316da9a5c Slang: Opposite of what it was before. This is correct. 2019-01-26 11:52:24 -06:00
Brandon Wright
d0bc12522b Slang: This isn't right, actually. 2019-01-25 20:29:16 -06:00