Commit Graph

55 Commits

Author SHA1 Message Date
OV2
fcdc865641 win3: use precalculated values 2023-03-12 14:12:24 +01:00
BearOso
39e21410d8 win32: Make changes to display driver not occur until restart. 2023-03-07 14:01:29 -06:00
BearOso
803125ffe9 win32: Move frame throttle into drivers for precision. 2023-03-07 14:01:29 -06:00
BearOso
1d0dab45da win32: Flush message queue between driver changes. 2023-03-07 14:01:29 -06:00
BearOso
54770ef3cc win32: Try to handle race in changing drivers. 2023-03-07 14:01:29 -06:00
BearOso
2c7d5f7a4d Working Win32/Vulkan shader support. 2023-03-07 13:58:22 -06:00
BearOso
44a2958c31 Windows Vulkan working generically. 2023-03-07 13:58:22 -06:00
BearOso
e322bbf109 Remove S9xSetPalette 2020-08-07 14:08:51 -05:00
Brandon Wright
f70e072bd9 Revert to higher APU clock. 2019-04-12 12:10:51 -05:00
Brandon Wright
76b6342ca1 Remove most of GFX_MULTI_FORMAT. 2019-03-07 17:14:51 -06:00
Brandon Wright
23a0e1251e win32:opengl: Use DWM sync in windowed, Vsync in fullscreen exclusive. 2019-03-05 14:25:50 -06:00
Brandon Wright
045d20507d win32: Use nvidia-suggested settings for opengl fullscreen. 2019-03-04 15:49:05 -06:00
Brandon Wright
da37d725ec win32: Change DWMTweaks to DWMSync option. 2019-03-04 14:40:32 -06:00
Brandon Wright
aa867abcd3 Use nominal frequency ratio for APU. 2019-02-19 17:50:25 -06:00
Brandon Wright
6757f93830 Snes9x, not Snes9X
Win32 title will display "ROM base name - Snes9x"
2019-02-18 15:15:28 -06:00
Brandon Wright
abea8212d5 win32: Add a config file only DWM tweaks option. 2019-02-17 17:27:50 -06:00
OV2
7045cd8478 win32: pass around active shader to parameter dialog 2019-02-01 22:41:29 +01:00
Brandon Wright
68e13e9044 Remove useless 'register' storage class.
It's deprecated, and any compiler we use now ignores it.
2018-11-17 15:02:37 -06:00
Brandon Wright
5f56cadafb Use a license stub everywhere.
This points to the full license in the root directory.
2018-11-15 17:31:39 -06:00
OV2
28c04cfc31 win32: align offset with gtk/libretro 2018-11-01 23:22:21 +01:00
OV2
24c29e281a win32: cut ext height from top and botton, center regular (fixes #443) 2018-11-01 23:01:07 +01:00
Brandon Wright
f10e8d1114 When image is below 1x scale, don't use integer scaling. 2018-06-16 14:25:58 -05:00
Brandon Wright
094cb425b8 win32: Add integer scaling option. 2018-06-12 17:50:24 -05:00
Brandon Wright
83480765f1 Sanity check input rate better. 2018-06-07 15:49:41 -05:00
Brandon Wright
692c8f58b7 Sanity check automatic input rate for deviations > 5%. 2018-06-07 09:43:29 -05:00
Brandon Wright
eb82a9f706 Load QueryDisplayConfig symbols on-demand. 2018-05-27 17:56:53 -05:00
Brandon Wright
20bd60a3c6 Update copyright dates. 2018-05-25 15:44:52 -05:00
Brandon Wright
98d3d276d5 Add automatic input rate adjustment to win32. 2018-05-24 18:52:43 -05:00
OV2
4c69595ffe win32: add option to disable message scaling with epx 2018-01-03 21:08:08 +01:00
Brandon Wright
7a2ca6dc2a Update copyrights. 2017-11-17 16:00:58 -06:00
OV2
f815f25a00 win32: change define name, keep ifdefs to minimum, keep enum values 2017-04-17 13:57:49 +02:00
Nelson Garcia
aeba0086cc DirectDraw compile switch
This puts all Directdraw-related code into a compile-time switch
'DIRECTDRAW_DEFINED'. To enable DirectDraw, you need to define this in
the snes9xw project file, and add a reference to drraw.lib in it too.
2017-04-02 16:12:55 -07:00
Brandon Wright
1661fc838c Add copyrights. 2016-10-15 11:31:26 -05:00
OV2
9118cf0c68 Win32: correctly save window when toggling fullscreen 2016-10-12 21:50:54 +02:00
OV2
d81c0a68d3 Win32: fix relative includes for cg shader passes 2016-10-08 23:07:02 +02:00
Brandon Wright
ddb1527236 Bump OV2 Windows port copyright. 2016-10-07 12:53:18 -05:00
Brandon Wright
006fc22ebb Add byuu copyright for his S-SMP 2016-10-07 12:47:07 -05:00
Brandon Wright
91aebfe759 Update some copyrights, bump version number. 2016-10-01 20:03:03 -05:00
OV2
43e04cddc7 Win32: use SetWindowLongPtr instead of SetWindowLong (DaMan) 2015-02-01 01:45:14 +01:00
OV2
01bf98aaaf Win32: only save window position if not in fullscreen 2011-12-10 15:35:22 +01:00
OV2
4d2fbc241a Win32: add support for cg meta shaders (currently opengl only) 2011-07-02 04:25:13 +02:00
OV2
2c3b9f1f63 Win32: react to WM_DISPLAYCHANGE (hopefully without crashing) 2011-05-07 23:16:10 +02:00
OV2
414782518b Win32: set HWND_TOPMOST for fullscreen window
Some graphic drivers seem to display the taskbar on non-viewport areas
if the window is not set to topmost.
2011-05-07 03:13:22 +02:00
OV2
c47598f3cf Update copyright in all files 2011-04-11 21:51:20 +02:00
OV2
f1b7d31c8e Win32: fix osd for all hires filter scales 2011-03-04 00:38:16 +01:00
OV2
481bf0647f Win32: rework hi-res blending
Only blend on filters that do not blend themself.
2011-03-02 23:13:02 +01:00
OV2
b65f18fa84 Win32: add preliminary CG shader support (D3D + OGL)
CG shaders can be found in the ps3 snes9x port. Some of them will
not work correctly with all internal filter modes.
2011-02-24 01:36:11 +01:00
OV2
85d30d5c5f Win32: Fix hires blending interfering with avi recording
Blending is now done onto a separate surface, leaving GFX.Screen
intact for avi recording. This also makes it possible to preview
the effect in the video settings.
2011-02-12 18:41:40 +01:00
OV2
c3bf1d7b59 Win32: Rework AVI image generation (gocha)
New option in emulation settings allows forcing the recording size
to 512x448, otherwise always resize output to 256x239.
Also improves avi sound sync (gocha)
2011-02-12 18:41:39 +01:00
zones
78d2b51efe I apologize my mistake. Commit changes I deleted by mistake. 2011-01-30 21:32:06 +09:00