snes9x/gtk/src/gtk_display_driver_opengl.cpp

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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#include "gtk_2_3_compat.h"
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#include <dlfcn.h>
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#include <sys/stat.h>
#include <fcntl.h>
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#include <sys/time.h>
#include "gtk_display.h"
#include "gtk_display_driver_opengl.h"
#include "gtk_shader_parameters.h"
#include "shaders/shader_helpers.h"
static const GLchar *stock_vertex_shader_110 =
"#version 110\n"
"attribute vec2 in_position;\n"
"attribute vec2 in_texcoord;\n"
"varying vec2 texcoord;\n"
"void main()\n"
"{\n"
" gl_Position = vec4 (in_position, 0.0, 1.0);\n"
" texcoord = in_texcoord;\n"
"}\n";
static const GLchar *stock_vertex_shader_140 =
"#version 140\n"
"in vec2 in_position;\n"
"in vec2 in_texcoord;\n"
"out vec2 texcoord;\n"
"void main()\n"
"{\n"
" gl_Position = vec4 (in_position, 0.0, 1.0);\n"
" texcoord = in_texcoord;\n"
"}\n";
static const GLchar *stock_fragment_shader_110 =
"#version 110\n"
"uniform sampler2D texmap;\n"
"varying vec2 texcoord;\n"
"void main()\n"
"{\n"
" gl_FragColor = texture2D(texmap, texcoord);\n"
"}\n";
static const GLchar *stock_fragment_shader_140 =
"#version 140\n"
"uniform sampler2D texmap;\n"
"out vec4 fragcolor;\n"
"in vec2 texcoord;\n"
"void main()\n"
"{\n"
" fragcolor = texture(texmap, texcoord);\n"
"}\n";
static GLfloat coords[] = { -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f,
0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, };
static void S9xViewportCallback (int src_width, int src_height,
int viewport_x, int viewport_y,
int viewport_width, int viewport_height,
int *out_x, int *out_y,
int *out_width, int *out_height)
{
S9xApplyAspect (src_width, src_height, viewport_width, viewport_height);
*out_x = src_width + viewport_x;
*out_y = src_height + viewport_y;
*out_width = viewport_width;
*out_height = viewport_height;
}
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S9xOpenGLDisplayDriver::S9xOpenGLDisplayDriver (Snes9xWindow *window,
Snes9xConfig *config)
{
this->window = window;
this->config = config;
this->drawing_area = GTK_WIDGET (window->drawing_area);
fence = NULL;
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}
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void S9xOpenGLDisplayDriver::update (int width, int height, int yoffset)
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{
uint8 *final_buffer = NULL;
int final_pitch;
void *pbo_map = NULL;
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int x, y, w, h;
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GtkAllocation allocation;
gtk_widget_get_allocation (drawing_area, &allocation);
if (output_window_width != allocation.width ||
output_window_height != allocation.height)
{
resize ();
}
#if GTK_CHECK_VERSION(3,10,0)
int gdk_scale_factor = gdk_window_get_scale_factor (gdk_window);
allocation.width *= gdk_scale_factor;
allocation.height *= gdk_scale_factor;
#endif
if (!legacy)
glActiveTexture (GL_TEXTURE0);
glBindTexture (GL_TEXTURE_2D, texmap);
GLint filter = Settings.BilinearFilter ? GL_LINEAR : GL_NEAREST;
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
GLint clamp = (using_glsl_shaders || !npot) ? GL_CLAMP_TO_BORDER : GL_CLAMP_TO_EDGE;
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, clamp);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, clamp);
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glClear (GL_COLOR_BUFFER_BIT);
if (config->scale_method > 0)
{
uint8 *src_buffer = (uint8 *) padded_buffer[0];
int src_pitch = image_width * image_bpp;
uint8 *dst_buffer;
int dst_pitch;
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src_buffer += (src_pitch * yoffset);
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dst_buffer = (uint8 *) padded_buffer[1];
dst_pitch = scaled_max_width * image_bpp;
final_buffer = (uint8 *) padded_buffer[1];
final_pitch = scaled_max_width * image_bpp;
S9xFilter (src_buffer,
src_pitch,
dst_buffer,
dst_pitch,
width,
height);
}
else
{
final_buffer = (uint8 *) padded_buffer[0];
final_pitch = image_width * image_bpp;
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final_buffer += (final_pitch * yoffset);
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}
x = width;
y = height;
w = allocation.width;
h = allocation.height;
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S9xApplyAspect (x, y, w, h);
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glViewport (x, allocation.height - y - h, w, h);
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window->set_mouseable_area (x, y, w, h);
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update_texture_size (width, height);
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if (using_pbos)
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{
if (config->pbo_format == 16)
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{
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glBindBuffer (GL_PIXEL_UNPACK_BUFFER, pbo);
glBufferData (GL_PIXEL_UNPACK_BUFFER,
width * height * 2,
NULL,
GL_STREAM_DRAW);
pbo_map = glMapBuffer (GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
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for (int y = 0; y < height; y++)
{
memcpy ((uint8 *) pbo_map + (width * y * 2),
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final_buffer + (y * final_pitch),
width * image_bpp);
}
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glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, width);
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glTexSubImage2D (GL_TEXTURE_2D,
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0,
0,
0,
width,
height,
GL_RGB,
GL_UNSIGNED_SHORT_5_6_5,
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BUFFER_OFFSET (0));
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glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
}
else /* 32-bit color */
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{
glBindBuffer (GL_PIXEL_UNPACK_BUFFER, pbo);
glBufferData (GL_PIXEL_UNPACK_BUFFER,
width * height * 4,
NULL,
GL_STREAM_DRAW);
pbo_map = glMapBuffer (GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
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/* Pixel swizzling in software */
S9xSetEndianess (ENDIAN_NORMAL);
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S9xConvert (final_buffer,
pbo_map,
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final_pitch,
width * 4,
width,
height,
32);
glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER);
glPixelStorei (GL_UNPACK_ROW_LENGTH, width);
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glTexSubImage2D (GL_TEXTURE_2D,
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0,
0,
0,
width,
height,
GL_BGRA,
GL_UNSIGNED_BYTE,
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BUFFER_OFFSET (0));
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glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
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}
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}
else
{
glPixelStorei (GL_UNPACK_ROW_LENGTH, final_pitch / image_bpp);
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glTexSubImage2D (GL_TEXTURE_2D,
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0,
0,
0,
width,
height,
GL_RGB,
GL_UNSIGNED_SHORT_5_6_5,
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final_buffer);
}
if (using_glsl_shaders)
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{
glsl_shader->render (texmap, width, height, x, allocation.height - y - h, w, h, S9xViewportCallback);
swap_buffers ();
return;
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}
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glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
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swap_buffers ();
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}
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void *S9xOpenGLDisplayDriver::get_parameters ()
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{
if (using_glsl_shaders && glsl_shader)
{
return (void *) &glsl_shader->param;
}
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return NULL;
}
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void S9xOpenGLDisplayDriver::save (const char *filename)
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{
if (using_glsl_shaders && glsl_shader)
{
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glsl_shader->save(filename);
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}
}
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void S9xOpenGLDisplayDriver::clear_buffers ()
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{
memset (buffer[0], 0, image_padded_size);
memset (buffer[1], 0, scaled_padded_size);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, scaled_max_width);
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glTexSubImage2D (GL_TEXTURE_2D,
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0,
0,
0,
scaled_max_width,
scaled_max_height,
GL_RGB,
GL_UNSIGNED_SHORT_5_6_5,
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buffer[1]);
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}
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void S9xOpenGLDisplayDriver::update_texture_size (int width, int height)
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{
if (width != texture_width || height != texture_height)
{
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if (npot)
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{
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glBindTexture (GL_TEXTURE_2D, texmap);
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if (using_pbos && config->pbo_format == 32)
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{
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glTexImage2D (GL_TEXTURE_2D,
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0,
GL_RGBA,
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width,
height,
0,
GL_BGRA,
GL_UNSIGNED_BYTE,
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NULL);
}
else
{
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glTexImage2D (GL_TEXTURE_2D,
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0,
GL_RGB565,
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width,
height,
0,
GL_RGB,
GL_UNSIGNED_SHORT_5_6_5,
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NULL);
}
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coords[9] = 1.0f;
coords[10] = 1.0f;
coords[11] = 1.0f;
coords[14] = 1.0f;
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}
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else
{
coords[9] = height / 1024.0f;
coords[10] = width / 1024.0f;
coords[11] = height / 1024.0f;
coords[14] = width / 1024.0f;
}
texture_width = width;
texture_height = height;
if (!legacy)
{
glBindBuffer (GL_ARRAY_BUFFER, coord_buffer);
glBufferData (GL_ARRAY_BUFFER, sizeof (GLfloat) * 16, coords, GL_STATIC_DRAW);
glBindBuffer (GL_ARRAY_BUFFER, 0);
}
else
{
glVertexPointer (2, GL_FLOAT, 0, coords);
glTexCoordPointer (2, GL_FLOAT, 0, &coords[8]);
}
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}
}
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int S9xOpenGLDisplayDriver::load_shaders (const char *shader_file)
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{
int length = strlen (shader_file);
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setlocale (LC_ALL, "C");
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if ((length > 6 && !strcasecmp(shader_file + length - 6, ".glslp")) ||
(length > 5 && !strcasecmp(shader_file + length - 5, ".glsl")))
{
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glsl_shader = new GLSLShader;
if (glsl_shader->load_shader ((char *) shader_file))
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{
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using_glsl_shaders = true;
npot = true;
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if (glsl_shader->param.size () > 0)
window->enable_widget ("shader_parameters_item", TRUE);
setlocale (LC_ALL, "");
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return 1;
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}
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delete glsl_shader;
}
setlocale (LC_ALL, "");
return 0;
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}
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int S9xOpenGLDisplayDriver::opengl_defaults ()
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{
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npot = false;
using_pbos = false;
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if (config->use_pbos)
{
if (version >= 15)
using_pbos = true;
else
config->use_pbos = false;
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}
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using_glsl_shaders = false;
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glsl_shader = NULL;
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if (config->use_shaders)
{
if (legacy || !load_shaders (config->fragment_shader))
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{
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config->use_shaders = false;
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}
}
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texture_width = 1024;
texture_height = 1024;
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if (config->npot_textures)
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{
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npot = true;
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}
if (legacy)
{
glEnableClientState (GL_VERTEX_ARRAY);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
glEnable (GL_TEXTURE_2D);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
glVertexPointer (2, GL_FLOAT, 0, coords);
glTexCoordPointer (2, GL_FLOAT, 0, &coords[8]);
}
else
{
stock_program = glCreateProgram ();
GLuint vertex_shader = glCreateShader (GL_VERTEX_SHADER);
GLuint fragment_shader = glCreateShader (GL_FRAGMENT_SHADER);
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if (version < 30)
{
glShaderSource (vertex_shader, 1, &stock_vertex_shader_110, NULL);
glShaderSource (fragment_shader, 1, &stock_fragment_shader_110, NULL);
}
else
{
glShaderSource (vertex_shader, 1, &stock_vertex_shader_140, NULL);
glShaderSource (fragment_shader, 1, &stock_fragment_shader_140, NULL);
}
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glCompileShader (vertex_shader);
glAttachShader (stock_program, vertex_shader);
glCompileShader (fragment_shader);
glAttachShader (stock_program, fragment_shader);
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glBindAttribLocation (stock_program, 0, "in_position");
glBindAttribLocation (stock_program, 1, "in_texcoord");
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glLinkProgram (stock_program);
glUseProgram (stock_program);
glDeleteShader (vertex_shader);
glDeleteShader (fragment_shader);
GLint texture_uniform = glGetUniformLocation (stock_program, "texmap");
glUniform1i (texture_uniform, 0);
if (core)
{
GLuint vao;
glGenVertexArrays (1, &vao);
glBindVertexArray (vao);
}
glGenBuffers (1, &coord_buffer);
glBindBuffer (GL_ARRAY_BUFFER, coord_buffer);
glBufferData (GL_ARRAY_BUFFER, sizeof (GLfloat) * 16, coords, GL_STATIC_DRAW);
glEnableVertexAttribArray (0);
glVertexAttribPointer (0, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET (0));
glEnableVertexAttribArray (1);
glVertexAttribPointer (1, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET (32));
glBindBuffer (GL_ARRAY_BUFFER, 0);
}
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if (config->use_pbos)
{
glGenBuffers (1, &pbo);
glGenTextures (1, &texmap);
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glBindTexture (GL_TEXTURE_2D, texmap);
glTexImage2D (GL_TEXTURE_2D,
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0,
config->pbo_format == 16 ? GL_RGB565 : GL_RGBA,
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texture_width,
texture_height,
0,
config->pbo_format == 16 ? GL_RGB : GL_BGRA,
config->pbo_format == 16 ? GL_UNSIGNED_SHORT_5_6_5 : GL_UNSIGNED_BYTE,
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NULL);
glBindBuffer (GL_PIXEL_UNPACK_BUFFER, pbo);
glBufferData (GL_PIXEL_UNPACK_BUFFER,
texture_width * texture_height * 3,
NULL,
GL_STREAM_DRAW);
glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
}
else
{
glGenTextures (1, &texmap);
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glBindTexture (GL_TEXTURE_2D, texmap);
glTexImage2D (GL_TEXTURE_2D,
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0,
GL_RGB565,
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texture_width,
texture_height,
0,
GL_RGB,
GL_UNSIGNED_SHORT_5_6_5,
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NULL);
}
glClearColor (0.0, 0.0, 0.0, 0.0);
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return 1;
}
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void S9xOpenGLDisplayDriver::refresh (int width, int height)
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{
resize ();
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}
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void S9xOpenGLDisplayDriver::resize ()
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{
context->resize ();
context->swap_interval (config->sync_to_vblank);
output_window_width = context->width;
output_window_height = context->height;
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}
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int S9xOpenGLDisplayDriver::create_context ()
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{
gdk_window = gtk_widget_get_window (drawing_area);
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#ifdef GDK_WINDOWING_WAYLAND
if (GDK_IS_WAYLAND_WINDOW (gdk_window))
{
context = &wl;
}
#endif
#ifdef GDK_WINDOWING_X11
if (GDK_IS_X11_WINDOW (gdk_window))
{
context = &glx;
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}
#endif
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if (!context->attach (drawing_area))
return 0;
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if (!context->create_context ())
return 0;
output_window_width = context->width;
output_window_height = context->height;
context->make_current ();
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legacy = false;
version = epoxy_gl_version ();
if (version < 20)
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{
printf ("OpenGL version is only %d.%d. Recommended version is 2.0.\n",
version / 10,
version % 10);
legacy = true;
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}
int profile_mask = 0;
glGetIntegerv (GL_CONTEXT_PROFILE_MASK, &profile_mask);
if (profile_mask & GL_CONTEXT_CORE_PROFILE_BIT)
core = true;
else
core = false;
if (version >= 31 || epoxy_has_gl_extension ("GL_ARB_sync"))
fences = true;
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return 1;
}
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int S9xOpenGLDisplayDriver::init ()
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{
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initialized = false;
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if (!create_context ())
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{
return -1;
}
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if (!opengl_defaults ())
{
return -1;
}
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buffer[0] = malloc (image_padded_size);
buffer[1] = malloc (scaled_padded_size);
clear_buffers ();
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padded_buffer[0] = (void *) (((uint8 *) buffer[0]) + image_padded_offset);
padded_buffer[1] = (void *) (((uint8 *) buffer[1]) + scaled_padded_offset);
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GFX.Screen = (uint16 *) padded_buffer[0];
GFX.Pitch = image_width * image_bpp;
context->swap_interval (config->sync_to_vblank);
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initialized = true;
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return 0;
}
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uint16 *S9xOpenGLDisplayDriver::get_next_buffer ()
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{
return (uint16 *) padded_buffer[0];
}
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void S9xOpenGLDisplayDriver::push_buffer (uint16 *src)
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{
memmove (padded_buffer[0], src, image_size);
}
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uint16 *S9xOpenGLDisplayDriver::get_current_buffer ()
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{
return (uint16 *) padded_buffer[0];
}
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void S9xOpenGLDisplayDriver::swap_buffers ()
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{
context->swap_buffers ();
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if (config->sync_every_frame)
{
if (fences)
{
if (fence)
glDeleteSync (fence);
fence = glFenceSync (GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
else
{
usleep (0);
glFinish ();
}
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}
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}
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void S9xOpenGLDisplayDriver::deinit ()
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{
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if (!initialized)
return;
if (using_glsl_shaders)
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{
window->enable_widget ("shader_parameters_item", FALSE);
gtk_shader_parameters_dialog_close ();
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glsl_shader->destroy();
delete glsl_shader;
}
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GFX.Screen = NULL;
padded_buffer[0] = NULL;
padded_buffer[1] = NULL;
free (buffer[0]);
free (buffer[1]);
if (using_pbos)
{
glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
glDeleteBuffers (1, &pbo);
}
glDeleteTextures (1, &texmap);
}
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int S9xOpenGLDisplayDriver::query_availability ()
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{
GdkDisplay *gdk_display = gdk_display_get_default ();
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#ifdef GDK_WINDOWING_WAYLAND
if (GDK_IS_WAYLAND_DISPLAY (gdk_display))
{
return 1;
}
#endif
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#ifdef GDK_WINDOWING_X11
if (GDK_IS_X11_DISPLAY (gdk_display))
{
Display *dpy = GDK_DISPLAY_XDISPLAY (gdk_display);
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if (glXQueryExtension (dpy, NULL, NULL) == True)
{
return 1;
}
}
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#endif
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if (gui_config->hw_accel == HWA_OPENGL)
gui_config->hw_accel = HWA_NONE;
return 0;
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}
bool S9xOpenGLDisplayDriver::is_ready ()
{
if (!fence)
return true;
if (glClientWaitSync (fence, GL_SYNC_FLUSH_COMMANDS_BIT, 0) == GL_TIMEOUT_EXPIRED)
return false;
glDeleteSync (fence);
fence = NULL;
return true;
}