Brandon Wright
7a2ca6dc2a
Update copyrights.
2017-11-17 16:00:58 -06:00
qwertymodo
7a1b270bb9
Allow fast-forwarding in games using the SPC7110 RTC
2017-10-24 22:16:54 -07:00
OV2
e014129b12
win32: rework CHECK_MEMORY_LEAKS to dump after static object deinit
2017-10-13 22:38:37 +02:00
OV2
17b3a81419
Fix some on-exit memory leaks
2017-10-13 22:38:37 +02:00
OV2
a95d69c051
Make DEBUGGER compile again (without APU debugger)
2017-10-10 20:04:22 +02:00
OV2
cb3ace471e
Rename IPS_DIR to PATCH_DIR, split cheats path in win32
2017-09-11 23:29:12 +02:00
qwertymodo
158b509bbb
Merge branch 'msu1-zip'
2017-09-03 14:56:32 -07:00
qwertymodo
9e804b4515
Add support for loading .msu1 packs as ROM files, if they actually contain a ROM file
2017-08-17 11:30:44 -07:00
OV2
f76df76071
win32: add custom state file name option
2017-08-17 18:11:30 +02:00
OV2
f815f25a00
win32: change define name, keep ifdefs to minimum, keep enum values
2017-04-17 13:57:49 +02:00
OV2
73c5e5623a
Merge branch 'ddraw-switch' of git://github.com/bonimy/snes9x
2017-04-17 12:56:07 +02:00
Nelson Garcia
aeba0086cc
DirectDraw compile switch
...
This puts all Directdraw-related code into a compile-time switch
'DIRECTDRAW_DEFINED'. To enable DirectDraw, you need to define this in
the snes9xw project file, and add a reference to drraw.lib in it too.
2017-04-02 16:12:55 -07:00
luigiblood
29fd944c83
[BS-X] Added Satellaview Folder on Win32 Settings window
2016-12-28 16:51:21 +01:00
OV2
fabce282db
win32: use local copy of filename, msu loading calls S9xGetFilename
2016-12-03 18:03:40 +01:00
OV2
e85bbeaf60
win32: check correct define
2016-12-03 18:03:40 +01:00
OV2
1aae8f9235
win32: fix some warnings
2016-11-27 18:47:41 +01:00
OV2
994698912a
Merge remote-tracking branch 'bsx/bsx'
2016-11-27 18:02:03 +01:00
luigiblood
50228801f1
[BS-X] Save Memory Pack option (Windows)
2016-11-23 23:38:21 +01:00
luigiblood
38b95261d0
[BS-X] Added *.bs extension detection
2016-11-08 18:51:00 +01:00
OV2
09df5e1406
Win32: register for all device changes, ignore problematic message
2016-10-20 21:44:11 +02:00
Brandon Wright
1661fc838c
Add copyrights.
2016-10-15 11:31:26 -05:00
OV2
6f2fe7e52b
Win32: do not also assign down left to down right
2016-10-12 21:50:54 +02:00
OV2
26914fa9b0
Win32: update xbrz
2016-10-07 23:57:02 +02:00
Brandon Wright
ddb1527236
Bump OV2 Windows port copyright.
2016-10-07 12:53:18 -05:00
Brandon Wright
006fc22ebb
Add byuu copyright for his S-SMP
2016-10-07 12:47:07 -05:00
Brandon Wright
91aebfe759
Update some copyrights, bump version number.
2016-10-01 20:03:03 -05:00
OV2
3351c3b820
win32: fix auto mouse cursor hide
2015-10-11 22:13:36 +02:00
OV2
9372aa9541
Win32: improve transfer of command line controller settings
2015-05-24 16:17:58 +02:00
OV2
9ca3bcce39
Win32: fix joypad hotkeys on joypads > 0
2015-04-20 17:55:57 +02:00
OV2
56a4ce5ef8
Win32: another attempt on hotplugging crashes
2015-04-20 17:55:19 +02:00
OV2
951a383ae2
Win32: fix controller hotplugging
2015-04-02 20:40:50 +02:00
DaMan
61f1358849
Limit rewind buffer on 32bit
...
Signed-off-by: OV2 <OV2@sessionclan.de>
2015-02-27 20:41:25 +01:00
OV2
70cf3df1b4
Win32: only check joypads on arrival/disconnect
2015-02-27 20:23:31 +01:00
OV2
688c164fcb
Win32: add missing Ptr changes (DaMan)
2015-02-01 15:19:20 +01:00
OV2
43e04cddc7
Win32: use SetWindowLongPtr instead of SetWindowLong (DaMan)
2015-02-01 01:45:14 +01:00
OV2
7948c062ca
win32: allow port command line arguments to work
2014-05-25 18:12:36 +02:00
OV2
8fb48d0f60
win32: correctly parse unicode command line arguments
2014-03-22 15:07:15 +01:00
OV2
7bd0e2af33
win32: make controller command line parameters work
2013-06-16 12:53:28 +02:00
OV2
5b4df91b41
win32: detect gamepad changes
2013-05-03 20:18:51 +02:00
OV2
9ac39c43a1
win32: add slot0
2013-03-26 15:09:49 +01:00
OV2
ac60d9117e
win32: fix unicode file loading via command line
2012-09-11 17:14:18 +02:00
OV2
47ef0fca45
win32: integrate with default programs interface
2012-09-09 22:55:05 +02:00
OV2
684a8a5bc7
win32: adjust openwith association so that it no longer affects icons
2012-09-09 20:54:45 +02:00
OV2
86320ab911
win32: prevent crash when using cheat watch (Wraithverge)
2012-08-31 21:55:06 +02:00
OV2
466c3162d6
win32: use updated folder browser
2012-08-12 16:26:31 +02:00
gocha
7ed405d6e2
win32: drag and drop support for snes9x movie (*.smv)
...
Conflicts:
win32/snes9xw.vcproj
2012-08-07 19:31:42 +02:00
gocha
fb2935d454
win32: remove "Toggled fast forward mode" checkbox, and give "fast forward toggle" hotkey
2012-08-07 19:22:59 +02:00
OV2
cf57ad3d5d
win32: also show half-width katakana in rom info dialog
2012-07-22 15:10:58 +02:00
gocha
5d6d3af4a9
win32: Unicode - fix Custom ROM dialog to show half-width katakana
2012-07-22 14:57:35 +02:00
gocha
b4e78e3d2c
win32: fix Cheat Search not to add the same cheat twice.
...
win32: RAM Search can add multi-byte cheat from now.
2012-07-22 13:51:36 +02:00
OV2
518110646a
libretro/win32: make sure S9xFreezeSize is only called after rom load
2012-05-08 00:03:20 +02:00
OV2
8e1b726b6b
Move statemanager to s9x folder, add rewind support to unix port
2012-03-29 15:31:41 +02:00
OV2
486cde4391
Win32: add rewind support
2012-03-28 20:52:15 +02:00
OV2
faee2859b5
Change ZeroMemory to memset
2012-01-23 18:12:47 +01:00
OV2
dce8f6a1ff
Win32: use event for soundsync
2012-01-22 20:18:15 +01:00
OV2
e68a1e9786
Win32: only allow escape-menu in directdraw
2011-12-10 15:35:21 +01:00
OV2
9215fba453
Win32: add quit hotkey
2011-12-10 15:35:20 +01:00
bl0ckeduser
cd2715e3a4
Win32: only use zlib if it is turned on
2011-11-16 23:23:03 -05:00
OV2
fe6b9f257f
Win32: remove legacy snapshot extensions
2011-10-23 23:33:44 +02:00
OV2
6ebc68c017
Win32: fix multirom dialog
2011-09-09 23:54:09 +02:00
OV2
4d2fbc241a
Win32: add support for cg meta shaders (currently opengl only)
2011-07-02 04:25:13 +02:00
OV2
3e84a2eaf4
Win32: remove legacy extentions from valid.ext
2011-06-09 19:15:57 +02:00
OV2
2872a71127
Win32: fix cheat dialog value entry
2011-05-13 10:02:12 +02:00
OV2
54d8e77a96
Win32: add config option to disable OpenGL PBO usage
2011-05-08 03:39:25 +02:00
OV2
a4f56c08e7
Win32: merge BackgroundKeyGamekeys and BackgroundKeyHotkeys, add menu item
2011-05-08 01:41:33 +02:00
OV2
2c3b9f1f63
Win32: react to WM_DISPLAYCHANGE (hopefully without crashing)
2011-05-07 23:16:10 +02:00
OV2
f505626dda
Win32: remove sync options from movie dialog; fix KEYUP handling for modifier keys; send CUSTKEYUP for background keypresses
2011-05-07 22:24:37 +02:00
OV2
0f6e8c3721
Win32: fix netplay connect
2011-05-07 18:35:11 +02:00
OV2
414782518b
Win32: set HWND_TOPMOST for fullscreen window
...
Some graphic drivers seem to display the taskbar on non-viewport areas
if the window is not set to topmost.
2011-05-07 03:13:22 +02:00
OV2
df37799e49
Win32: fix unicode snapshot loading
2011-05-06 01:19:30 +02:00
OV2
3a1aa9ddde
Win32: fix open rom extension filters
2011-05-01 15:34:20 +02:00
OV2
13e8c2dc34
Win32: fix custom rom dialog
2011-04-29 13:01:06 +02:00
OV2
2644641713
Expose apu debugger status; win32: expose apu debugger, add missing type
2011-04-20 19:23:39 +02:00
OV2
c47598f3cf
Update copyright in all files
2011-04-11 21:51:20 +02:00
OV2
42afceb287
Win32: fix hi-res filter box (again)
2011-03-04 00:46:18 +01:00
OV2
481bf0647f
Win32: rework hi-res blending
...
Only blend on filters that do not blend themself.
2011-03-02 23:13:02 +01:00
OV2
b65f18fa84
Win32: add preliminary CG shader support (D3D + OGL)
...
CG shaders can be found in the ps3 snes9x port. Some of them will
not work correctly with all internal filter modes.
2011-02-24 01:36:11 +01:00
OV2
85d30d5c5f
Win32: Fix hires blending interfering with avi recording
...
Blending is now done onto a separate surface, leaving GFX.Screen
intact for avi recording. This also makes it possible to preview
the effect in the video settings.
2011-02-12 18:41:40 +01:00
OV2
c3bf1d7b59
Win32: Rework AVI image generation (gocha)
...
New option in emulation settings allows forcing the recording size
to 512x448, otherwise always resize output to 256x239.
Also improves avi sound sync (gocha)
2011-02-12 18:41:39 +01:00
zones
78d2b51efe
I apologize my mistake. Commit changes I deleted by mistake.
2011-01-30 21:32:06 +09:00
OV2
6d03d238b6
Win32: use less aggressive waiting for soundsync
2011-01-22 15:42:39 +01:00
OV2
b888c0f4ab
Win32: re-merge win coreupdate commits, update version information
2011-01-16 14:06:43 +01:00
OV2
695e4b6b8e
Win32: Use accurate calculation for client area->window size conversion (gocha)
2011-01-14 20:20:05 +01:00
OV2
46bc2d4c5c
Win32: Add and fix Autofire for D-pad (gocha)
2011-01-14 00:26:22 +01:00
OV2
63706037a5
Win32: Fix "Turbo Down mode" hotkey assignment (gocha)
...
Also remove deprecated GLCube hotkey
2011-01-14 00:26:12 +01:00
OV2
8218618c6c
Fix menu commands, add predefined window sizes
2010-12-02 20:09:49 +01:00
OV2
1c3d31828c
Dynamically bind to SHCreateItemFromParsingName
...
SHCreateItemFromParsingName requires a windows version >= vista.
It's only needed for the jumplist, so we'll look for it dynamically.
2010-11-13 20:38:33 +01:00
OV2
371be9b5da
Add "Display Frame Rate" menu toggle, change accelerators
2010-11-13 17:29:35 +01:00
OV2
f2e5dc3136
Change GLSL to use bsnes 071's unified XML files
2010-10-22 21:51:50 +02:00
OV2
3018f8dac0
Fix menu IDs; always look for valid.ext in DEFAULT_DIR
2010-10-21 23:07:11 +02:00
OV2
59f68745be
New menu structure
2010-10-18 21:06:56 +02:00
OV2
872c1d8fb6
Take control of win7 jumplist
...
Register snes9x in OpenWithProgid for all supported extensions
Sync win7 jumplist with recent roms list
2010-10-16 20:15:59 +02:00
OV2
856724cffe
Fix cheat window unicode conversion (Brian Friesen)
...
The cheat window only handles ansi chars, so we need to
explicitly use the "A" functions.
2010-10-04 17:24:57 +02:00
OV2
e82d975b54
Remove language menu and restore debugger
...
Language menu is useless as english is the only option in it.
Localization needs a new approach...
Win32 port compiles again with DEBUGGER set (snes9x-rr)
2010-10-02 00:56:07 +02:00
OV2
8c665e6299
Merged in two snes9x-rr GUI changes
...
drag&drop support for ROMs (no movies atm)
unified avi recording menu item
removed a few legacy leftovers
disabling the strech option no longer disables bilinear filtering
2010-09-29 13:48:26 +02:00
OV2
d0b9becaab
Import latest win32-dev changes
...
OpengGL support
full unicode support
x64 build support
shader support (D3D+OGL)
DDraw: vsync, dynamic buffer allocation
restored SPC save option
better window position saving
fixed crash during fullscreen switch
2010-09-25 19:35:19 +02:00
OV2
dec64a5d80
Update win32-dev branch to 1.52fix4
2010-09-25 17:52:32 +02:00
OV2
d1666860e0
Initial 1.52 import
2010-09-25 17:46:12 +02:00