Commit Graph

476 Commits

Author SHA1 Message Date
OV2
25fa85bce4 win32: changes to GUI cheat handling 2018-05-01 00:02:01 +02:00
Brandon Wright
21a4fe3163 Updated for Windows support. 2018-04-27 15:42:19 -05:00
Brandon Wright
bbfeb19b08 Calculate SHA256 checksum for later use. 2018-04-24 17:06:32 -05:00
OV2
f7c3117f5f win32: do hotplugging detection 500ms after arrival/removal 2018-04-22 22:22:05 +02:00
OV2
47144176ff win32: detect esc when using backgroundinput 2018-04-22 22:22:05 +02:00
OV2
60fc2fb0ae win32: select correct output method when cancelling dialog 2018-04-01 13:32:56 +02:00
OV2
bdade06dff win32: use full path when registering default icon 2018-03-31 16:03:49 +02:00
OV2
5a0f00518a win32: disable all load/save menu entries with no rom loaded 2018-03-31 15:55:46 +02:00
OV2
146ab1bd5f Update to xBRZ 1.6 2018-02-27 21:39:50 +01:00
qwertymodo
ea39685ccd Move libpng and zlib dependencies into submodules for the Windows build 2018-01-05 12:33:47 -08:00
OV2
aad3f375db win32: disable sound sync when speed is not set to 100% 2018-01-03 22:50:09 +01:00
OV2
e2f764fc0c win32: add -cartB parameter 2018-01-03 22:28:21 +01:00
OV2
ce9683db7e win32: merge multi rom load function 2018-01-03 22:12:06 +01:00
OV2
67d04aeb77 win32: only enable dynamic rate control checkbox for xaudio2 2018-01-03 21:08:08 +01:00
OV2
4c69595ffe win32: add option to disable message scaling with epx 2018-01-03 21:08:08 +01:00
OV2
ba9c1e33f8 win32: shorten faq, include link to dx9 runtime 2018-01-03 21:08:08 +01:00
OV2
32e87fab07 win32: add dynamic rate control setting, implement for xaudio2 2017-11-28 20:54:30 +01:00
OV2
91f0caa516 win32: add volume control regular/turbo (closes #258) 2017-11-28 20:54:30 +01:00
Brandon Wright
7a2ca6dc2a Update copyrights. 2017-11-17 16:00:58 -06:00
qwertymodo
7a1b270bb9 Allow fast-forwarding in games using the SPC7110 RTC 2017-10-24 22:16:54 -07:00
OV2
e014129b12 win32: rework CHECK_MEMORY_LEAKS to dump after static object deinit 2017-10-13 22:38:37 +02:00
OV2
17b3a81419 Fix some on-exit memory leaks 2017-10-13 22:38:37 +02:00
OV2
a95d69c051 Make DEBUGGER compile again (without APU debugger) 2017-10-10 20:04:22 +02:00
OV2
83dd149788 win32: small readme updates 2017-10-01 14:49:33 +02:00
qwertymodo
992157ec84 Add config option to ignore BPS/UPS checksums for soft patching 2017-09-28 10:45:32 -07:00
qwertymodo
75d3ac2a1b Fix building in VS2015 2017-09-28 10:03:35 -07:00
qwertymodo
b483f593b0 Fix missing Windows version string update 2017-09-28 10:02:10 -07:00
OV2
cb3ace471e Rename IPS_DIR to PATCH_DIR, split cheats path in win32 2017-09-11 23:29:12 +02:00
qwertymodo
158b509bbb Merge branch 'msu1-zip' 2017-09-03 14:56:32 -07:00
qwertymodo
9e804b4515 Add support for loading .msu1 packs as ROM files, if they actually contain a ROM file 2017-08-17 11:30:44 -07:00
OV2
f76df76071 win32: add custom state file name option 2017-08-17 18:11:30 +02:00
OV2
4f457f0c89 win32: return correct variable 2017-06-30 20:33:10 +02:00
OV2
b9b2f84315 win32: do not change current directory in S9xGetDirectory 2017-06-12 20:58:55 +02:00
OV2
382a17ad1c win32: do not try to reset device if minimized 2017-06-11 23:09:07 +02:00
Brandon Wright
4c2b41e6f2 Update version number to 1.55. 2017-05-06 18:02:01 -05:00
OV2
76c2d05187 win32: remove cg toolkit requirement for compilation 2017-04-29 19:51:30 +02:00
OV2
b0aee28375 win32: update compile instructions 2017-04-29 18:13:57 +02:00
OV2
93c65d9253 win32: remove FMOD and FMOD_EX 2017-04-29 18:13:57 +02:00
OV2
3910291e95 win32: remove non-unicode configurations 2017-04-29 18:13:57 +02:00
OV2
2f612954cd win32: remove asm defines from zlib project 2017-04-29 18:13:57 +02:00
OV2
d3075fe684 win32: rename project to lowercase 2017-04-29 18:13:57 +02:00
Nelson Garcia
e047696792 Reference gitignore in solution
This change makes .gitignore viewable in snes9xw.sln. It also updates
the solution to be opened in Visual Studio 2017 by default. This doesn't
prevent it from being opened in VS15 for those not ready to make the
switch.
2017-04-29 18:13:57 +02:00
Nelson Garcia
939423129d VS2017 solutions update (Please read description)
PLEASE TEST IN WINDOWS 7 AND WINDOWS XP BEFORE MERGING

Update windows solution files to VS 2017.

This also removes the MASM build commands from the zlib project. Having
this only makes buiding the source harder for new users, and it
ultimately isn't necessary.

The changes also rearrange the snesn9x project's <IncludePath> and
<LibraryPath> from (Include);(DirectX);(Cg) to (DirectX);(Cg);(Include).
These changes reflect the original library path order. The modification
I made beforehand could have affected XP builds and I didn't have a
chance to test this before merging.
2017-04-29 18:13:57 +02:00
OV2
09999378ac win32: increase dropdown width 2017-04-17 14:02:51 +02:00
OV2
1b3a4d024e win32: add linker pragma 2017-04-17 13:58:16 +02:00
OV2
f815f25a00 win32: change define name, keep ifdefs to minimum, keep enum values 2017-04-17 13:57:49 +02:00
OV2
73c5e5623a Merge branch 'ddraw-switch' of git://github.com/bonimy/snes9x 2017-04-17 12:56:07 +02:00
OV2
51dfeeac9e Merge branch 'bsxrebase' of git://github.com/LuigiBlood/snes9x 2017-04-17 12:33:12 +02:00
Nelson Garcia
aeba0086cc DirectDraw compile switch
This puts all Directdraw-related code into a compile-time switch
'DIRECTDRAW_DEFINED'. To enable DirectDraw, you need to define this in
the snes9xw project file, and add a reference to drraw.lib in it too.
2017-04-02 16:12:55 -07:00
OV2
8edbeaaf9a Merge git://github.com/bonimy/snes9x 2017-02-20 20:40:34 +01:00
Nelson Garcia
4800633821 Easy windows build support
Added and modified VS project files to more easily get started building
and working with s9x in the Windows VS environment.
2017-02-17 20:52:11 -08:00
Nelson Garcia
d432fb77ef Conditional exclusion of WIN_FMODEX_OPENAL_DRIVER
FMODEX removed support for FMOD_OUTPUTTYPE_OPENAL after V4.31.00 (refer
to http://upstream.rosalinux.ru/diffs/fmod/43100_to_43101/diff.html).

Therefore, the case for WIN_FMODEX_OPENAL_DRIVER is ignored when using
versions of FMODEx that no longer support it.
2017-02-17 19:37:42 -08:00
Nelson Garcia
ac9e3f2094 Merge remote-tracking branch 'refs/remotes/snes9xgit/master' 2017-02-17 19:33:36 -08:00
Nelson Garcia
eea199b20c ANSI support for dxerr
Legacy implementration of dxerr for snes9x only had Unicode support.
These changes add NASI support as well.
2017-02-17 19:27:11 -08:00
luigiblood
29fd944c83 [BS-X] Added Satellaview Folder on Win32 Settings window 2016-12-28 16:51:21 +01:00
luigiblood
4d32000874 [BS-X] Satellaview Signal Data File Support 2016-12-28 16:43:10 +01:00
OV2
fabce282db win32: use local copy of filename, msu loading calls S9xGetFilename 2016-12-03 18:03:40 +01:00
OV2
e85bbeaf60 win32: check correct define 2016-12-03 18:03:40 +01:00
OV2
1aae8f9235 win32: fix some warnings 2016-11-27 18:47:41 +01:00
OV2
2fe115c276 win32: move msu files to apu files 2016-11-27 18:05:28 +01:00
OV2
994698912a Merge remote-tracking branch 'bsx/bsx' 2016-11-27 18:02:03 +01:00
luigiblood
50228801f1 [BS-X] Save Memory Pack option (Windows) 2016-11-23 23:38:21 +01:00
OV2
b478002bfe win32: properly pass unicode chars to DXErr replacement 2016-11-19 20:05:29 +01:00
OV2
892aace5f6 win32: update resource file 2016-11-19 20:05:29 +01:00
Brandon Wright
bb7df011ff Revert "Fix compilation of wchar string literals"
This reverts commit 4a7d40e94e.
2016-11-14 13:19:53 -06:00
Brandon Wright
27e6bc1b01 Merge branch 'msu1' 2016-11-14 13:12:00 -06:00
luigiblood
38b95261d0 [BS-X] Added *.bs extension detection 2016-11-08 18:51:00 +01:00
OV2
a76837a4f2 win32: make sure sample count is even 2016-11-06 22:05:10 +01:00
qwertymodo
fb24fc63ba Add msu1.h/cpp to VS project file 2016-11-06 12:21:56 -08:00
OV2
1fb5d790e3 win32: differentiate between left and right special keys 2016-11-04 00:02:27 +01:00
qwertymodo
4a7d40e94e Fix compilation of wchar string literals 2016-11-03 12:28:45 -07:00
OV2
09df5e1406 Win32: register for all device changes, ignore problematic message 2016-10-20 21:44:11 +02:00
Brandon Wright
1661fc838c Add copyrights. 2016-10-15 11:31:26 -05:00
OV2
83bd6f3507 Win32: update compile instructions 2016-10-15 02:20:34 +02:00
Brandon Wright
83b7e28cec Bump version number to 1.54.1. 2016-10-14 13:18:25 -05:00
OV2
6f2fe7e52b Win32: do not also assign down left to down right 2016-10-12 21:50:54 +02:00
OV2
9118cf0c68 Win32: correctly save window when toggling fullscreen 2016-10-12 21:50:54 +02:00
OV2
d244da6890 Win32: update version in readme 2016-10-12 21:50:54 +02:00
OV2
09ffc054eb Win32: Update executable version 2016-10-10 20:58:18 +02:00
OV2
d81c0a68d3 Win32: fix relative includes for cg shader passes 2016-10-08 23:07:02 +02:00
OV2
f060f06d31 Win32: switch to VS2015 2016-10-08 17:52:23 +02:00
OV2
26914fa9b0 Win32: update xbrz 2016-10-07 23:57:02 +02:00
Brandon Wright
ddb1527236 Bump OV2 Windows port copyright. 2016-10-07 12:53:18 -05:00
Brandon Wright
006fc22ebb Add byuu copyright for his S-SMP 2016-10-07 12:47:07 -05:00
Brandon Wright
91aebfe759 Update some copyrights, bump version number. 2016-10-01 20:03:03 -05:00
OV2
3351c3b820 win32: fix auto mouse cursor hide 2015-10-11 22:13:36 +02:00
OV2
9372aa9541 Win32: improve transfer of command line controller settings 2015-05-24 16:17:58 +02:00
OV2
825706be4f Merge pull request #72 from dartraiden/master
Fix typos in docs
2015-05-11 19:35:00 +02:00
OV2
8153ce48c0 Merge pull request #70 2015-04-30 22:36:27 +02:00
dartraiden
e7101ce9fe Fix typos in docs 2015-04-23 22:56:15 +03:00
OV2
9ca3bcce39 Win32: fix joypad hotkeys on joypads > 0 2015-04-20 17:55:57 +02:00
OV2
56a4ce5ef8 Win32: another attempt on hotplugging crashes 2015-04-20 17:55:19 +02:00
gocha
7aafcd0d67 Windows: Migrate to Visual Studio 2013 <https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx>
Library files <https://onedrive.live.com/redir?resid=b489e346390b4f82!600&authkey=!AHuA4W8o0eCQtWQ&ithint=file%2c7z>
2015-04-19 19:32:19 +09:00
OV2
951a383ae2 Win32: fix controller hotplugging 2015-04-02 20:40:50 +02:00
DaMan
61f1358849 Limit rewind buffer on 32bit
Signed-off-by: OV2 <OV2@sessionclan.de>
2015-02-27 20:41:25 +01:00
OV2
70cf3df1b4 Win32: only check joypads on arrival/disconnect 2015-02-27 20:23:31 +01:00
OV2
688c164fcb Win32: add missing Ptr changes (DaMan) 2015-02-01 15:19:20 +01:00
OV2
43e04cddc7 Win32: use SetWindowLongPtr instead of SetWindowLong (DaMan) 2015-02-01 01:45:14 +01:00
OV2
1d140638da Win32: update xbrz to 1.2 2015-01-29 21:42:32 +01:00
OV2
da9409b0e4 win32: add 2xbrz/3xbrz 2014-06-25 23:16:52 +02:00
OV2
54bfd407bb win32: add xbrz 2014-06-24 21:55:42 +02:00
OV2
2d1ceb4fb5 win32: use correct color conversion (Zenju) 2014-05-25 18:12:53 +02:00
OV2
7948c062ca win32: allow port command line arguments to work 2014-05-25 18:12:36 +02:00
OV2
8fb48d0f60 win32: correctly parse unicode command line arguments 2014-03-22 15:07:15 +01:00
OV2
2b6eff3d4c win32: only set sampler state for fragment 2013-12-17 22:56:44 +01:00
OV2
7bd0e2af33 win32: make controller command line parameters work 2013-06-16 12:53:28 +02:00
OV2
44cd82a966 win32: fix d3d cg problems 2013-06-16 11:44:34 +02:00
OV2
0b97bc02ca win32: always use RGBA for LUTs 2013-05-18 21:48:50 +02:00
OV2
5b4df91b41 win32: detect gamepad changes 2013-05-03 20:18:51 +02:00
OV2
987f13b5c6 win32: cgp fixes 2013-04-22 01:29:41 +02:00
OV2
555f5110fb win32: add float_framebuffer to cg shaders 2013-03-26 16:09:01 +01:00
OV2
157e2f51d4 win32: add frame_count_mod to cg shaders 2013-03-26 15:39:17 +01:00
OV2
231f4eea8f win32: fix xaudio2 mixing loop 2013-03-26 15:09:49 +01:00
OV2
9ac39c43a1 win32: add slot0 2013-03-26 15:09:49 +01:00
OV2
c691b610e4 win32: fix ansi build 2013-01-31 14:04:30 +01:00
OV2
88f3702a6a win32: add+use CXML wrapper class 2012-11-04 13:47:41 +01:00
OV2
59b0a71a43 win32: fix blargg for regular width hires 2012-10-24 13:54:13 +02:00
OV2
b43623fa7a win32: map pbo with GL_READ_WRITE 2012-10-22 19:48:01 +02:00
OV2
ac60d9117e win32: fix unicode file loading via command line 2012-09-11 17:14:18 +02:00
OV2
47ef0fca45 win32: integrate with default programs interface 2012-09-09 22:55:05 +02:00
OV2
684a8a5bc7 win32: adjust openwith association so that it no longer affects icons 2012-09-09 20:54:45 +02:00
OV2
86320ab911 win32: prevent crash when using cheat watch (Wraithverge) 2012-08-31 21:55:06 +02:00
OV2
466c3162d6 win32: use updated folder browser 2012-08-12 16:26:31 +02:00
gocha
7ed405d6e2 win32: drag and drop support for snes9x movie (*.smv)
Conflicts:

	win32/snes9xw.vcproj
2012-08-07 19:31:42 +02:00
gocha
fb2935d454 win32: remove "Toggled fast forward mode" checkbox, and give "fast forward toggle" hotkey 2012-08-07 19:22:59 +02:00
OV2
95e71e726f win32: remove afxres.h references 2012-08-07 19:17:37 +02:00
OV2
fcdc393e2b win32: make __forceinline tfw functions static (gocha) 2012-07-30 19:48:21 +02:00
OV2
cf57ad3d5d win32: also show half-width katakana in rom info dialog 2012-07-22 15:10:58 +02:00
gocha
5d6d3af4a9 win32: Unicode - fix Custom ROM dialog to show half-width katakana 2012-07-22 14:57:35 +02:00
gocha
e4bf711227 win32: fix newly introduced bug of S9xBasename. I guess it could provide a wrong result when it processes a string which has both slash and backslash. 2012-07-22 14:15:24 +02:00
gocha
a91dfcb39b win32: improve DBCS processing in S9xBasename. This one should process S9xBasename("C:\roms\ソウルブレイダー.smc") correctly. 2012-07-22 14:14:59 +02:00
gocha
b4e78e3d2c win32: fix Cheat Search not to add the same cheat twice.
win32: RAM Search can add multi-byte cheat from now.
2012-07-22 13:51:36 +02:00
OV2
d23302de8a Win32: remove deprecated libpng defines (aphanic) 2012-06-02 18:06:17 +02:00
OV2
518110646a libretro/win32: make sure S9xFreezeSize is only called after rom load 2012-05-08 00:03:20 +02:00
OV2
81e12d533c Win32: use asm in custom zlib proj 2012-04-10 23:36:09 +02:00
OV2
8e1b726b6b Move statemanager to s9x folder, add rewind support to unix port 2012-03-29 15:31:41 +02:00
OV2
486cde4391 Win32: add rewind support 2012-03-28 20:52:15 +02:00
OV2
9cc05b3c12 Merge branch 'memstream'
Resolved conflicts:
	apu/SNES_SPC.h
	memmap.cpp
	port.h
	unix/Makefile.in
2012-03-25 20:44:57 +02:00
Brandon Wright
faa870ba49 Merge branch 'byuuapu'
Conflicts:
	memmap.cpp
2012-01-26 14:00:35 -06:00
OV2
faee2859b5 Change ZeroMemory to memset 2012-01-23 18:12:47 +01:00
OV2
dce8f6a1ff Win32: use event for soundsync 2012-01-22 20:18:15 +01:00
OV2
a66f10d9e4 Convert old savestates for new smp 2012-01-20 04:24:36 +01:00
OV2
dee8895db2 Allow membased rom/state load/save, add libsnes interface (Themaister) 2012-01-02 17:06:45 +01:00
OV2
d6c8111955 Win32: add missing outputmode description 2011-12-29 15:49:03 +01:00
OV2
245364b7c1 Win32: use D3DTADDRESS_BORDER in every pass 2011-12-10 19:17:03 +01:00
OV2
468275b2f2 Win32: match D3D/OGL cg meta shader capability and update to latest spec 2011-12-10 15:52:41 +01:00
OV2
01bf98aaaf Win32: only save window position if not in fullscreen 2011-12-10 15:35:22 +01:00
OV2
e68a1e9786 Win32: only allow escape-menu in directdraw 2011-12-10 15:35:21 +01:00
OV2
6b17c7d3bd Win32: save quit hotkey to config 2011-12-10 15:35:20 +01:00
OV2
9215fba453 Win32: add quit hotkey 2011-12-10 15:35:20 +01:00
bl0ckeduser
d53b71583c Win32: Fix typos in Readme 2011-11-18 16:30:47 -05:00
OV2
060d457e08 Merge pull request #13 from bl0ckeduser/patch-6
Win32: handle lack of libpng
2011-11-18 07:05:20 -08:00
OV2
33cdfd8806 Merge pull request #12 from bl0ckeduser/patch-5
Win32: only use zlib if it is turned on
2011-11-18 07:04:29 -08:00
bl0ckeduser
bdc68a6283 Win32: handle lack of libpng 2011-11-17 00:01:48 -05:00
bl0ckeduser
cd2715e3a4 Win32: only use zlib if it is turned on 2011-11-16 23:23:03 -05:00
bl0ckeduser
4f4e1de2d0 Win32: add notice on removal of DirectDraw in recent DX APIs 2011-11-16 23:19:05 -05:00
bl0ckeduser
f35b8005d5 Win32: add scrollbar to accomodate large about dialog text 2011-11-14 20:11:10 -05:00
bl0ckeduser
d98ed475eb Win32: fix about dialog text layout 2011-11-14 20:10:15 -05:00
OV2
fe6b9f257f Win32: remove legacy snapshot extensions 2011-10-23 23:33:44 +02:00
OV2
b442002071 Win32: only display cg error message if shader file has been set 2011-09-09 23:54:09 +02:00
OV2
6ebc68c017 Win32: fix multirom dialog 2011-09-09 23:54:09 +02:00
OV2
85cc112b44 Win32: add PREV support to cg meta shaders, clean up code 2011-07-03 23:12:41 +02:00
OV2
7dd4f944ee Win32: fix various meta shader problems and edge cases (themaister) 2011-07-03 20:42:28 +02:00
OV2
4d2fbc241a Win32: add support for cg meta shaders (currently opengl only) 2011-07-02 04:25:13 +02:00
OV2
3e84a2eaf4 Win32: remove legacy extentions from valid.ext 2011-06-09 19:15:57 +02:00
OV2
2872a71127 Win32: fix cheat dialog value entry 2011-05-13 10:02:12 +02:00
OV2
a13d50916d Win32: update cg matrix parameter on setviewport (d3d) 2011-05-13 09:46:43 +02:00
OV2
acfe6a53cc Win32: add frame counter to cg shader vars (Themaister) 2011-05-11 21:44:20 +02:00
OV2
54d8e77a96 Win32: add config option to disable OpenGL PBO usage 2011-05-08 03:39:25 +02:00
OV2
a4f56c08e7 Win32: merge BackgroundKeyGamekeys and BackgroundKeyHotkeys, add menu item 2011-05-08 01:41:33 +02:00
OV2
2c3b9f1f63 Win32: react to WM_DISPLAYCHANGE (hopefully without crashing) 2011-05-07 23:16:10 +02:00
OV2
f505626dda Win32: remove sync options from movie dialog; fix KEYUP handling for modifier keys; send CUSTKEYUP for background keypresses 2011-05-07 22:24:37 +02:00
OV2
0f6e8c3721 Win32: fix netplay connect 2011-05-07 18:35:11 +02:00
OV2
414782518b Win32: set HWND_TOPMOST for fullscreen window
Some graphic drivers seem to display the taskbar on non-viewport areas
if the window is not set to topmost.
2011-05-07 03:13:22 +02:00
OV2
0271051f41 Win32: add open override to _tfwopen (zlib 1.2.5) (gocha) 2011-05-07 03:11:42 +02:00
gocha
7ff42c90fd Modify zlib vcproj to support the latest version (zlib 1.2.5) 2011-05-07 02:53:01 +02:00
OV2
df37799e49 Win32: fix unicode snapshot loading 2011-05-06 01:19:30 +02:00
OV2
3a1aa9ddde Win32: fix open rom extension filters 2011-05-01 15:34:20 +02:00
OV2
1482cae24d Win32: set viewport on device reset, clear image before image size changes 2011-04-30 01:26:42 +02:00
OV2
13e8c2dc34 Win32: fix custom rom dialog 2011-04-29 13:01:06 +02:00
OV2
2644641713 Expose apu debugger status; win32: expose apu debugger, add missing type 2011-04-20 19:23:39 +02:00
OV2
c47598f3cf Update copyright in all files 2011-04-11 21:51:20 +02:00
OV2
9f22745fa5 Win32: fix double cg function unloading 2011-04-10 16:39:56 +02:00
zones
2f2d92a9da Update changelog / update minizip to 1.01h / update docs / Mac: changed MusicBox to Cocoa interface 2011-04-10 22:44:28 +09:00
OV2
1640d1e395 Win32: add missing copyright, update readme/howtocompile, match preprocessor defines 2011-03-20 23:53:39 +01:00
OV2
153db86437 Win32: dynamically load the cg runtime; gracefully disable its functionality
The cg runtime is no longer required to run snes9x. If unavailable, no error
message will be displayed unless the user tries to load a cg shader.
2011-03-20 23:21:12 +01:00
OV2
8f63cb0cea Win32: do not use pre-transformed vertices in D3D
Using pre-transformed vertices bypasses vertex shaders, which
prevented some of the cg shaders to run correctly.
2011-03-06 00:48:54 +01:00
OV2
82fe0f7819 Win32: update cg shader handling, output compile errors 2011-03-04 02:11:36 +01:00
OV2
42afceb287 Win32: fix hi-res filter box (again) 2011-03-04 00:46:18 +01:00
OV2
f1b7d31c8e Win32: fix osd for all hires filter scales 2011-03-04 00:38:16 +01:00
OV2
481bf0647f Win32: rework hi-res blending
Only blend on filters that do not blend themself.
2011-03-02 23:13:02 +01:00
OV2
b65f18fa84 Win32: add preliminary CG shader support (D3D + OGL)
CG shaders can be found in the ps3 snes9x port. Some of them will
not work correctly with all internal filter modes.
2011-02-24 01:36:11 +01:00
OV2
8cf6950c3d Win32: use generic DirectX error library (gocha) 2011-02-13 01:18:55 +01:00
OV2
85d30d5c5f Win32: Fix hires blending interfering with avi recording
Blending is now done onto a separate surface, leaving GFX.Screen
intact for avi recording. This also makes it possible to preview
the effect in the video settings.
2011-02-12 18:41:40 +01:00
OV2
c3bf1d7b59 Win32: Rework AVI image generation (gocha)
New option in emulation settings allows forcing the recording size
to 512x448, otherwise always resize output to 256x239.
Also improves avi sound sync (gocha)
2011-02-12 18:41:39 +01:00
zones
78d2b51efe I apologize my mistake. Commit changes I deleted by mistake. 2011-01-30 21:32:06 +09:00
OV2
6d03d238b6 Win32: use less aggressive waiting for soundsync 2011-01-22 15:42:39 +01:00
OV2
af8d559886 Win32: remove ASM project configurations, batch file and compile txt paragraph 2011-01-22 15:40:14 +01:00
OV2
b888c0f4ab Win32: re-merge win coreupdate commits, update version information 2011-01-16 14:06:43 +01:00
OV2
695e4b6b8e Win32: Use accurate calculation for client area->window size conversion (gocha) 2011-01-14 20:20:05 +01:00
OV2
46bc2d4c5c Win32: Add and fix Autofire for D-pad (gocha) 2011-01-14 00:26:22 +01:00
OV2
63706037a5 Win32: Fix "Turbo Down mode" hotkey assignment (gocha)
Also remove deprecated GLCube hotkey
2011-01-14 00:26:12 +01:00
OV2
cae2aebb72 Win32: Pass fullscreen setting when applying directdraw display changes 2011-01-14 00:20:56 +01:00
OV2
c9ba70cabd Win32: set SoundInputRate to 32000 during avi recording 2010-12-27 19:52:19 +01:00
OV2
6574b5591e Merge branch 'win32-dev'
Conflicts:
	win32/wconfig.cpp
2010-12-02 22:01:22 +01:00
OV2
d1e90b9ab8 Remove deprecated defines from project file 2010-12-02 21:43:01 +01:00
OV2
d92504e8ac Let DirectDraw react to display changes 2010-12-02 20:22:18 +01:00
OV2
8218618c6c Fix menu commands, add predefined window sizes 2010-12-02 20:09:49 +01:00
OV2
f8fcdcbd72 Use bSNES-style XML-based .shader files for both OpenGL and Direct3D
.shader files are parsed with MSXML. A wrapper-class would be nice,
but it does its job.
2010-11-13 20:41:38 +01:00
OV2
1c3d31828c Dynamically bind to SHCreateItemFromParsingName
SHCreateItemFromParsingName requires a windows version >= vista.
It's only needed for the jumplist, so we'll look for it dynamically.
2010-11-13 20:38:33 +01:00
OV2
371be9b5da Add "Display Frame Rate" menu toggle, change accelerators 2010-11-13 17:29:35 +01:00
OV2
f2e5dc3136 Change GLSL to use bsnes 071's unified XML files 2010-10-22 21:51:50 +02:00
OV2
3018f8dac0 Fix menu IDs; always look for valid.ext in DEFAULT_DIR 2010-10-21 23:07:11 +02:00
OV2
59f68745be New menu structure 2010-10-18 21:06:56 +02:00
OV2
270cd4fe06 Config file option to always center image 2010-10-17 02:47:53 +02:00
OV2
872c1d8fb6 Take control of win7 jumplist
Register snes9x in OpenWithProgid for all supported extensions
Sync win7 jumplist with recent roms list
2010-10-16 20:15:59 +02:00
OV2
3a3245bc48 OpenGL: use correct glEnableClientState instead of glEnable 2010-10-04 17:36:17 +02:00
OV2
c4c2204f6c Fix access violations on systems with no sound card (Brian Friesen) 2010-10-04 17:33:42 +02:00
OV2
ccd8c5edfd DirectDraw: fix access violation on systems with default vga driver (Brian Friesen) 2010-10-04 17:30:03 +02:00
OV2
856724cffe Fix cheat window unicode conversion (Brian Friesen)
The cheat window only handles ansi chars, so we need to
explicitly use the "A" functions.
2010-10-04 17:24:57 +02:00
OV2
e82d975b54 Remove language menu and restore debugger
Language menu is useless as english is the only option in it.
Localization needs a new approach...
Win32 port compiles again with DEBUGGER set (snes9x-rr)
2010-10-02 00:56:07 +02:00
OV2
8c665e6299 Merged in two snes9x-rr GUI changes
drag&drop support for ROMs (no movies atm)
unified avi recording menu item
removed a few legacy leftovers
disabling the strech option no longer disables bilinear filtering
2010-09-29 13:48:26 +02:00
OV2
911554bbfa Two fixes by Jonas Quinn
Super Buster Bros. graphics after reset
Fix BlockInvalidVRAMAccess config file option (windows port, unix port and gtk legacy config)
2010-09-28 21:25:34 +02:00
OV2
d0b9becaab Import latest win32-dev changes
OpengGL support
full unicode support
x64 build support
shader support (D3D+OGL)
DDraw: vsync, dynamic buffer allocation
restored SPC save option
better window position saving
fixed crash during fullscreen switch
2010-09-25 19:35:19 +02:00
OV2
dec64a5d80 Update win32-dev branch to 1.52fix4 2010-09-25 17:52:32 +02:00
OV2
d1666860e0 Initial 1.52 import 2010-09-25 17:46:12 +02:00